Video game developer

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    The Fellowship of the Game My inner life has always been filled with fantasy. My obsession with what could be; what might exist beyond the finite realm of perceived reality was first sparked when my father began reading Tolkien to me at bedtime. Many authors followed, and their visionary imaginations guided me to conceive of worlds beyond the scope of what was, to -what might be. Passive diversions, like reading books, and watching television allowed me to experience a reality…

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    Research Question: Do violent video games contribute to violent youth behavior? Introduction As the media has been rapidly integrated into society, many inquiries have emerged that question its negative influence. The media is seen as very beneficial by those who are exposed to it because it provides hours of entertainment in many forms, the most prominent of which are movies, television programs, and video games. The latter is a somewhat recent favorite, and many studies have focused on the…

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    The introduction of video game platforms that allow game creators to portray any action they choose on screen with lifelike realism is a concept once unimaginable, however within the past few decades monumental advances have been made in the digital arts. With the newfound power to create such lifelike realism, game designers often turn to death and violence as a basis for their games due to the popularity of such grim topics. Ratings have been placed on such material in attempt to protect the…

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    Video game addiction has also been referred to as video game overuse, pathological or compulsive/excessive use of computer games and/or video games. Those suffering from video game addiction may use the Internet to access massively multi-player online role-playing games (MMORPGs) and multi-user domain games (MUDs). Similar to other addictions, individuals suffering from video game addiction use the virtual fantasy world to connect with real…

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    with the concern of video game’s being a huge issue for children, due to the creation of violence in video games. Many parents believe that their children are learning these violent issues due to these games, but most of us could agree that it doesn’t affect the youth at all. Americans today tend to believe that video game violence causes a strange behavior to teenagers including the youth. It is founded in Grand Theft Childhood: “The Surprising Truth about Violent Video Games and What Parents…

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    Parents and Children in 1990s question 2400 children about their video game habits when they were around eight years old. When the children turn fifteen 5000 of them completed the Development and Well-Being Assessment (para 8). The results showed that 1800 of them fell into the category of being more aggressive or depressed, but still there was little risk for conduct disorder. According to Kooijmans (2004) “Each generation of games always uses the newest technologies available, leading to more…

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    Video games can be as addicting as drugs for teenagers, study says. (Social) It affects the brain the same way as alcohol or drug addiction. And as the addiction to games mirror the addiction to hard drugs in which the user requires more and more, the average teenage video gamer is also playing more and more. Because teenagers are playing more video games compared to their past counterparts, they are more likely to experience a change in social and psychological behaviors. The solution to this…

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    In Bernstein 's article "Gaming the Console", she argues that it is okay for teens to play video games; she even goes on to say that playing video games can be beneficial for teenagers. However, she informs her audience that there are certain aspects of gaming that teens should be wary of: this includes prioritizing game time over school work and playing with inherent personality issues. Bernstein develops this thesis successfully by integrating visual and verbal texts effectively; each of the…

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    Violent Video Games Several years ago the technology and child’s play were not such as extremely developed as today. Thousands of teenagers have video games as their primary form of entertainment at home and the disagreement about this topic is because they focus in a several subjects such as violence scenes, sex, hostile, racism and other resource. For many years, researchers have been debating if video games can cause dependence or nor. However, an expert such as Jack Flanagan believes video…

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    An Analysis of “How Evil Should A Video Game Allow You to Be?” During the past few decades, the video game industry has been growing and improving due to many different factors. As technology and the graphics of video games have become clearer and more realistic, consumers have adapted to and become better engaged to specific actions in these games. In “How Evil Should a Video Game Allow You to Be?,” a well-written article by Simon Parkin, which was published by The New Yorker on September 17th…

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