Video game developer

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    Kids should not be playing violent video games because of links to bad behavior. As many as 97% of US kids age 12-17 play video games, contributing to the $21.53 billion domestic video game industry. More than half of the top 50 selling video games contain violence. US psychologist Christopher Ferguson says an increase of violent films in the latter half of the 20th century coincided with decreased societal violence, while rising popularity of violent video games also came together with less…

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    Reality Nowadays the youth spend a lot of their time playing video games. Young people are not aware of the impact of playing long hours of brutal video games. It can be argued that exposure to excessive violence makes youth believe it 's acceptable to practice violent actions. Although some parents may believe violent video games do not affect the way young people conduct themselves, spending several hours playing aggressive video games can influence the children’s behavior because they are…

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    in Video Games Influence Violent Behavior? The video game industry is the fastest growing entertainment industry the world has ever seen. In 2015, it was worth over $90 billion, more than double the international film industry. But video games have also become one of the most polarizing forms of entertainment or media to date. Their fans love them and simply cannot get enough, while their detractors’ ire seems to know no end. As with any form of media that contains violence, video…

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    Negative Effects of Videogames Ralph Baer created the first video game console, in the late sixteen-hundreds (Smithsonian). Since then, many new consoles like the PS4, XBOX, and the Nintendo have been created. These consoles offer a first-person capability, giving them a real-life experience. This type of experience makes it hard to differentiate between real life and the virtual world. The video games have become sexually, graphically, and violently more advanced. The most dangerous effects of…

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    As many may know consumerism is a leading role in the American economy now and many people are asking when these acts will be stop? The movie, Consuming Kids: The Commercialization of Childhood illustrate the marketing industry push towards children and the future childhood and consumerism. I realized how unaware I am when it comes to the marketing industry and how much children are being dissected by advertisers and marketers. After watching this documentary, I feel as I was being used by…

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    Normally at this time of the year, people would be excited to participate in all things fun and spooky. However, due to the “Clown Craze”, the season has taken on a more sinister tone. What exactly is the clown craze? Basically, a bunch of people across the country, and recently in other countries, are dressing up as clowns and walking around in the woods and streets, scaring the devil out of other citizens. The more interesting question is, how did this craze become so big? There is no…

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    Brown Vs Black Friday

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    Yet these mistakes don’t appear in every video game that implements storytelling. Every media form is capable of creating bad content, and for every bad video game that feature visual, auditory and mechanical flaws there is an irritating book featuring misspellings, graphic mistakes and impossible to read text. Garrett Mathew-Jarnes Mott (2012) wrote a review of the Brown V. Entertainment Merchants Ass’n decision to give video games the same protected rights as written works and movies…

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    will be writing on is the Gameboy, Ps3, and the Xbox One. So, I hope you enjoy my essay. The Gameboy was released in America in 1989 July 21. The Gameboy was well liked because of its simple controls and its most addictive games. The Gameboy was mostly popular because of its games like Zelda, Pokémon or The Mario Bros. It was also great because of its battery time; the system could run for 30 hours on only two AA batteries. This was due to the system only having 4 shades of gray and no…

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    A Summary and Critique of “Why We Need Violent Video Games” Video games were conceived of when digital reality merged with human imagination. Although it is frequently blamed for social problems, there are still a large number of proponents for it. Ethan Gilsdorf, an American writer, critic, and journalist states in his article “Why We Need Violent Video Games” that violent video games are essential and beneficial not only because they help people to channel out their negative emotions but also…

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    anything in my eye. While it is true that video games are a collective group of pixels and AI, they’re programmed with a lot more than just code. Designers, programmers, and the rest of a video game’s staff spend months or even years assuring that their game appeals to emotions in one way or another. Even a mobile phone game can spark joy within their players. Don’t believe me? Believe science. According to a study conducted by Doug Hyun Han, M.D., video games share a link with dopamine: a…

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