Video game developer

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    year (Gartner). According to Gartner video game console hardware and software, online, mobile and PC games, reach $79 billion in 2012, and $93 billion in 2013, and the market is forecast to reach $111 billion by 2015. Although it may be beneficial to companies, since they are making money and getting rich, it also causes a negative impact on the society such as students from all ages. Students should stop playing video games because due to the effect that video games cause addiction, it…

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    evidently common in all experiments carried out by researchers, however some restrictions may be significant to the interpretation of the results. For example, many of the studies such as that of Dittrick et al. displaying a correlation between video games and violent behaviour in youth, were tested for short term effects as opposed to long term (Dittrick et al., 2013, p. 300). These effects may decline as years pass. In studies such as Fraser et al. only student volunteers were observed (Fraser…

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    Are there benefits in video games? In our modern technology-driven society children are spending more time playing video games than ever before. There has been a lot of controversy surrounding the matter of whether this is harmful to a child 's development. Videogames are becoming increasingly popular and look as if they will be around for a very long time. Some people suggest that playing video games, even in moderation, can be detrimental to a child’s academic and social development, but I…

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    Whether modern culture is ruining children or benefiting is a topic that has under debate a lot in recent years since critics have started questioning on its health and psychological impacts on children. These questions will inevitably force us to decide whether the good effects of modern culture are significant enough to overshadow the bad. Undoubtedly, they are not, since using electronic devices at young age erodes brain development as well as many other health issues. Some people might say…

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    “If you want to be happy for an hour, play a video games, if you want to be happy for a day, go to an amusement park, but if you want be happy forever, help others” I stared at that sign in my seventh grade social studies teacher’s class. Now in eighth grade, I smiled, as I proceeded to continue helping my teacher put up kids’ map of the world. Picking up the next map and carefully examining each of the continents I thought, “This is what I love. I do think I will be happy forever helping others…

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    Mega-vid is a giant multinational video game production company. Like other video game companies, Mega-Vid is facing increasing criticism from people who are concerned that video games encourage violent behavior (College for America at Southern New Hampshire, 2014). So as a father, a former victim and a concerned American, I believe it’s time that we rise up against the video game industry to defend our kids and stop teaching them how to kill, all for the sake of the “mighty dollar.” Said Mark…

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    Greg Ruth wrote an essay about how horror is beneficial for kids, appropriately named “Why Horror is Good for You (and Even Better for Your Kids)”. He explains how horror for kids has slowly been diminishing at the children’s expense. He argues that kids today are sheltered and not introduced to horror the way that they used to be. In this process, kids have not been taught to enjoy being scared. Ruth describes his own love for horror and how he, himself enjoys scaring people in his comics like…

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    Marketers, advertisers and public relations people know how important publicity is. What better venue than the Golden Globes? Ricky Gervais, host of the 2016 Golden Globes, joked Sunday night that nobody cares about the awards show. That probably holds true when it comes to Wall Street. Media companies aren't really affected by big events such as the Golden Globes. However, maybe this time, media companies should start caring. Do you currently own a publicly traded media company or are…

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    The Gamemakers’ Violence in Reality TV The Gamemakers of The Hunger Games have one job, and it’s to keep the Games bloody and gory, which ties directly to the theme of violence in reality TV because they are the perpetrators of such violence. The people of the capitol celebrate the games, constantly bet money on who will win, and send gifts as sponsors to their favorite tributes. Violent twists in the games keep the outcome unpredictable and keep those watching interested to the very end. To…

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    done as to how it affects children. Children from ages 8-18 watch tv, play video games, and are social media for an average of 7 hours and 38 minutes (Rubin 2010). In much of adolescent development, aggression and violence is attributed to the desensitization through video games. However, in more recent arguments, there has been a large bias exposed in more recent studies in the support of violence leading to video games. In their findings, targeting variables that other researches evaded, they…

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