Video game developer

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    Before the introduction to video games, board games were dominant for centuries. In 3000BCE Egyptians developed the first known board game called Senet (Carr, 2016,) however one may speculate that other games could have developed earlier. Recent history traces the development of arcade games, which created a cultural change influencing the development of computer games. Historically there have been ever changing goal posts and new horizons for the…

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    selling video game console of all time. Yet despite its high sales figures, ten years after the release of the Nintendo DS to the wider mainstream market, little research has been done about the effects of the Nintendo DS’s technology on the experience of video game players, much less about the role of the Nintendo DS in the American society. Video games as objects of study, are not new. There have been various histories and anthologies that have covered the development of the video game…

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    Video Games Addiction Antonius J. Van Rooij, Gert-Jan Meerkerk, Tim M. Schoenmakers, Mark Griffiths and Dike Van De Mheen they authored the article " Video Games addiction and social responsibility " in how gamers get addicted to video games and how the companies should be responsible about the effects which is important to not change the gamers behavior. The article has been received on the 2nd of July 2009 and it has been accepted on the 7th of July the same year. Later on, in October 2010…

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    Femininity In Video Games

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    Alike the representation of the LGBT community, the representation of femininity in video games can also picture individuals and/or groups in a negative way which influences the way of which members in society view them. Femininity in video games has been more apparent due to the rise of the feminist ideology and the third wave movement. Furthermore, feminine characters are usually portrayed in weaker roles and are more often than not sexualised and objectified. Therefore, this representation…

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    for personality development as all the information teenagers gain during that time have a strong influence on their future behavior. Today teenagers spend almost all of their time surfing the web, watching movies, listening to music, and playing video games. However the media content has changed extensively, and the amount of violent elements is rising year by year. Psychologists all over the world explore the influence of violent media on teenagers’ behavior admitting the possible serious…

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    Essay On Gamergate

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    #Gamergate Growing up I always enjoyed playing video games with my sister and she was often better than I was at games that I played more often. I had always believed that title of nerd was gender neutral and we stuck together better than any other social group. However, in this paper we will be discussing the phenomenon of Gamergate, its inception and the impact that it had on women, gamers, and surrounding social groups. While the Gamergate hashtag is used by many different people (i.e.…

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    Video games get a bad rap. From the violence depicted in the game play, to the controversal topics brought to light in the story. Video games have been at the forfront of blame for uncharacteristic behavior in people. The biggest being violence in video games and the correlation toward violence behavior in human beings. They are an eazy target and with the market targeting all demographics, it 's easier than ever to pick up a control and play your favorite crime enphasized or fighting style…

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    Video Gamings Video games can teach us many things, since many games today are multi-player online they can help your social skills. They can help you think new ways to solve problems for example say you are stuck in a certain level in the game it will have you thinking different way to beat, and playing video games could even make you a living, some Youtubers don’t have jobs but they make their living by playing video games same with game testers, pro gaming teams or MLG teams, and even the…

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    “Video Games are no longer seen as strictly toys for kids” (Lofgren 2015). Video gaming has gotten increasingly popular over the decades. From sporting games to computer battle games, the need to play these has been more revealed by adults rather than children. The majority of the players are males from around the age of 18 to 35, and of these players 56% are males (Essential Facts 2015). The overall average age for a game player is 31(Lofgren 2015). That stat has increased 1 year than the…

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    violent games. However, this apparent thirst or acceptation of antisocial behavior and the heavy presence of violence are not recent.…

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