Video game developer

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    Often times, when people think of mediums to convey a certain message, the first things that come to mind are speeches, books, and opinion pieces; however, there are many other mediums that perform the same task just as effectively, like videos, songs, and picture books. For instance, Sebastian’s Epiphany, a picture book that I illustrated, describes an everyday life of a Sebastian, an anthropomorphized mouse attending high school, and demonstrates how his dependency on his smartphone affect his…

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    Ender’s Game Theme Analysis Essay For as long as America has existed, children have been treated as unintelligent and ignorant until adulthood. Adults think that their little minds can be easily manipulated and controlled. This is not the case. Kids have intelligent, beautiful, and compassionate thoughts and ideas. Still, adults have seemingly unchangeable needs to rule over children as their superiors, even though many kids are smarter and more logical than their elders. In Orson Scott Card’s…

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    Einstein's Brain Analysis

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    HUMAN BRAIN: HOW SMART CAN WE GET? Watch the movie in class and, as you watch, answer the following questions: https://www.youtube.com/watch?v=BE53EkxKWpw 1. What happened to Einstein’s brain? The doctor who did the autopsy on Einstein’s brain found unusual folds in the brain. Dr. Thomas Stoltz Harvey took numerous pictures of Einstein’s brain; therefore, he proceeded to cut the brain into cubes. 2. What did the Canadian neurologist Sandra Witelson find about Einstein’s brain? Which part…

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    Saying Goodbye to E.L. Wright I remember being in a nightmare for almost three years. For me, at least, it was called middle school. Attending E.L. Wright was without the worst three years of my life. Most of the students and even one of the teachers were so mean to me. Everywhere I went, I was watched with hateful eyes. I would go to the bus stop and no one would talk to me, unless they wanted to start a fight. That’s why I was so glad to graduate from E.L. Wright. The only good thing that…

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    An average teenager in the United States watches or is exposed to approximately 400 minutes of television or another type of “screen time”. The United States is in second place in the study conducted to calculate the average amount of time a teenager spends on screens in each country of the world. Indonesia is first with an average of 500 minutes a day. Too much screen time can cause a variety of different psychological and physical issues such as lack of imagination, lack of creative thinking…

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    Xbox, PlayStation, etc. With all this technology for entertainment, how could you not get addicted? You have apps on your cell phone, for example: games and social media and more apps for your social media. You can keep up with everyone and see what is going on in other people’s lives around you on the social media apps. Xbox and PlayStation have games that appeal to teenagers interest.. On TV you can watch all the shows that you like and movies that appeal to your interest and they have…

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    educational games are a part of the learning environment which enhances students' motivation to learn and improve with critical thinking. When it comes to conventional schooling many students find it tedious, uninteresting and unproductive. Teachers face these problems and are looking for more positive, motivating approaches toward teaching students. As long as the game doesn't involve violence or bloodshed it may have educational value. In Steven McManus' essay, “Five Reasons Why Video Games…

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    When it comes to limitations there are quite a few. Some of these limitations are things like the screen size and resolution, the application should be designed to automatically adjust to the size of screen you have because nowadays you can watch things on a variety of screen sizes, however a lot of older applications don’t and the older ones tend to be smaller than today so they will tend to have a thick black border around them this is because it was designed on a screen that size and wasn’t…

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    Dual Admission Essay

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    Ever since I was a little boy, I have had dreams about insane technological advancement that I never thought were possible. However, I’ve seen most of it come true and I am only 17 years old. Now as I progress my life, I would like to be a part of the community that is on the frontline of new cutting edge technology. Whether that be helping to develop it or be the one to keep it protected with the expanding field of cybersecurity. Even though my parents have not totally endorsed my love for…

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    Youth today are subjected daily to seeing some form of violence. This can be in the home, at school, or in media (e.g. television and video games). The negative effects of violence can be lessened by parental supervision, appropriate parental behavior, and limiting exposure to violent video games by following ESRB ratings, installing parental controls on game consoles, computers, and the internet. Communities as a whole can help by organizing neighborhood watches, cleaning up the community,…

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