Video game culture

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    In recent years, video games have been rapidly growing in popularity, especially many violent video games for child and adolescents, that go unregulated to the age group is playing them instead of who they were meant for being a mature audience, which are beginning to show many short, or long term effects correlated with increased aggressive behaviours. Desensitization and cognitive learning have shown effects in children due to violent video games. Violent video games can cause physiological…

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    I’m a 20 year old gamer and proud of it. Video games are part of my life, but a large part of American entertainment as well. Since their invention in 1951 by Ralph Baer, they have become one of the fastest growing sectors in the U.S. Economy, with sales reaching $13.4 billion in 2014. An estimated 97% of US children age 12-17 play video games. More than half of the top-selling video games contain violence. Violent video games are believed to desensitize players to violence and have been blamed…

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    Reality Nowadays the youth spend a lot of their time playing video games. Young people are not aware of the impact of playing long hours of brutal video games. It can be argued that exposure to excessive violence makes youth believe it 's acceptable to practice violent actions. Although some parents may believe violent video games do not affect the way young people conduct themselves, spending several hours playing aggressive video games can influence the children’s behavior because they are…

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    Addiction Case Studies

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    Also, in a study conducted by Gentile indicated that video games were played by 8.5% of individuals surveyed aged between 8 and 18, it was seen that 11.9% of the same age group suffered from addiction. Findings The result of these findings gave scholars such as Zorbaz the initiation to conduct her own studies, which consisted of…

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    The Negative Effect of Video Games In today’s day-in-age, electronics are everywhere. Most people want to own some sort of technology based item if they do not already. The biggest possible television, the newest computer, MP3 players, and, especially, the newest gaming console. These are all things that are to be considered luxury “must-haves” by a vast majority of the United States. Video games have become a big part of everyday life for some. Although video games make up a great deal of…

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    television shows, social media applications for smart phones, and video games are taking over much of the time people spend daily. There always seems to be the next bigger and better thing. This leaves people with a desire to obtain these things to be a part of what everyone else is doing. Society has painted a picture of “exclusiveness” when you have the latest smart phones, social media applications, televisions, or video games. If we all hunger for acceptance and purpose, than we are all…

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    Kids should not be playing violent video games because of links to bad behavior. As many as 97% of US kids age 12-17 play video games, contributing to the $21.53 billion domestic video game industry. More than half of the top 50 selling video games contain violence. US psychologist Christopher Ferguson says an increase of violent films in the latter half of the 20th century coincided with decreased societal violence, while rising popularity of violent video games also came together with less…

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    The absence of women characters in video games might have many different reasons. The creators of these games are mostly males; there are not many women in the video game industry. There was even a joke about Ubisoft, one of the well-known producers in video gaming, that they do not have female characters in their games in important roles because they do not see a lot of female around –since nearly all of their workers are males. Also still today, the games are focused on the male majority…

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    from traditional arcade games to personal gaming consoles. The majority of them grew up playing classics such as Pac-man, Atari, Pokémon, and Zelda. To anyone who has referred to themselves as a gamer, a world absent of video games would be unfathomable. Luckily, those die hard gamers out there probably won’t have to say goodbye anytime soon; as of 2015 the American video gaming industry has generated 13.13 billion dollars in sales. However, the future of the video game industry relies on its…

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    age are endless. Constant upgrades are being made to all aspects of the video game world. Switching from console gaming to PC gaming is something that just keeps getting bigger by the day. The gaming industry constantly evolving has caused the technology of the film industry as well as the platform that games are being played to be propelled by gaming technology, this paper will examine, content distribution, how video games changed the film industry, and technological advancement. Now before we…

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