Video game culture

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    Lip Sync Battle History

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    Lip Sync Battle has taken the world by storm in its year-and-a-half on SpikeTV. Hosted by LL Cool J and Chrissy Teigen, the show pits celebrity against celebrity in elaborately staged miming battles. The show has been a crowd favorite for the cable station, scoring the channel its highest ratings ever. Read on to find out more about Lip Sync Battle, and keep an eye out for part two of our list, coming soon. Number Fifteen: Lip Sync Battle Started as a Skit on Late Night with Jimmy Fallon The…

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    Sexism in the Gaming Industry If you take a random poll to ask people who they believe is the chief consumer of video games, nine times out of ten you’ll get the same response- teenaged boys. When we think of gaming and gamers, we think of a gaggle of pimple-faced, adolescent boys eating Doritos and screaming at each other over kill shots on Halo or Gears of War. Despite this idea our culture seems have, the actual data claims something completely different. According to the Entertainment…

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    Eric Monacelli Case Study

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    the personality typical of gamers. It can be easily seen why he excels in the public relations field with his easy going personality and is easy to talk to. He was born August 31st and has a wide variety of interests including: art, movies, music, video, literature, Iron Man, guitars, dogs, and most importantly baseball. On top of that Eric is a space fanatic and loves many aspects of space. He also has a wife and a son. In addition he has a love for videogames which led him to his successful…

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    that has been exploding within the past several years is the eSports industry. There are many, many people, especially in today 's society, that will argue that video games are nothing but a waste of time, especially with today 's battle of finding a good, stable career. In today 's day and age, people are putting in more time to video games than ever, due to the fact that it is possible to make a career out of it. The eSports industry is a very important industry because it shows that you can…

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    Hormonal Responses in Relation to Video Gaming: League of Legends The hypotheses will be 1) testosterone will increase the most before and after the League of Legends match; 2) DHEA/cortisol will increase during the League of Legends match; 3) the winners and losers effect will influence each subsequent match; 4) team matches will influence higher cortisol responses than single player matches. According to studies, competition stimulates an individual’s hormonal responses (Carre 2009, 2013,…

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    Sympathy In Video Games

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    to gravitate toward being “techno-optimists” or “techno-pessimists”, with many left somewhere in between. We are surrounded by TV programs telling us how to look, videogames telling us what races are “good” or “bad”, and the whitewashing of nerd culture it’s not difficult to see why some are pessimistic about social media, especially with its role in self-expression and identity formation. Others, though, optimistically point out social media’s ability to give voice to the voiceless, to share…

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    sport. Competitions are held worldwide between professional gamers and have become a career for many. Anything that is requires skill and is competitive should be considered a sport. Organizations have been created with different teams for different games and have acquired sponsors to support them. Gaming should be considered a sport because it requires skill and is competitive and it is a passion for many. Competitive gaming has been called “eSports” the “e” meaning online. There have been…

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    Johnson’s, “Why Games are Good For You”, is part of his best-selling book Everything Bad Is Good for You: How Today’s Popular Culture Is Actually Making Us Smarter, which was published in 2005. Johnson writes about science and culture, specifically the impact of cyber technology on human perception and communication (481). Through this essay, Johnson defends the value of video games, along with other past times that are considered a waste of time. His main claim is that video games teach us how…

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    content of the games. scientists have run tests, done experiments, done extensive research and notes. Those that argue that it helps say that it provides an outlet for young children and adolescent teens with aggression, depression, and other issues as well as also helping develop a persons hand-eye coordination. they also argue that because people are playing these games it keeps bad things off the streets, saying it dropped the rate of crime. Those that disagree say that video games cause…

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    process. Eitzen (2013) relies heavily on studies done on video game usage and film industry entertainment that suggest that the reality of violent actions is not being properly understood as a real-time event. Children and adolescents tend to find violence as a form of escapism with no real consequences when being projected through a video game or a film that is being viewed. More so, the broader community-based…

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