Video game controversy

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    Video Game Violence and Desensitization In 2006, Carnagey, Anderson and Bushman have conducted research regarding the cognitive effects of violence in video games. Their research question was stated as the following: “Does exposure to violent video games decrease physiological responsiveness to real-life violence?” Accordingly, the hypothesis was defined similarly: “Violent game players would show less physiological arousal, desensitization, in response to real-life violence than would…

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    WRITTEN ARTICLE ANALYSIS The article illustrates an argument against television for children. The author for this article is Seth Mullins. The author is objective and fair because in this article it has the pros and cons about the effect of watching television for children. The questions existed when the author make a survey on the past studies of other authors which shown that a significant number of American children spent more time in front of a television set than in a classroom. From the…

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    researchers explored if the size and age of game players affects the direction of the effects. The researchers argue that there are many debates among researchers regarding whether playing violent video games increases users aggression. Experimental studies with video games and aggression have been criticized for lacking validity and standards to measure aggression. Researchers consider strong empirical findings which indicate that the use of violent video games does increase aggression in…

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    Feminist Frequency

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    article argues that the game industry has itself to blame for misogyny. The author uses this lady by the name of Anita Sarkeesian as an example. Sarkeesian hosts a series of online videos called Feminist Frequency in which she talks about the negative depiction of women in video games. She has stirred up so much criticism in the gaming community. That someone created a game called “Beat up Anita Sarkeesian”. The author encourages readers to go play a competitive online game and notice how many…

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    due to the use by Electronic Arts an impression that included Keller and other student-affiliated characters in their designing of the video game. This implies that the company may have infringed on the rights of these athletes protection from unwarranted publicity. This is what the Keller and the Arizona State University on the use of its content in designing the game. On the other hand, the company ran to the First Amendment in asking that the claim be dismissed. The company on this occasion…

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    In "Last Child of the Woods," Richard Louv criticizes the common people for losing interest and separating themselves from the true nature of the world, and how the people have solely bound themselves towards synthetics. Louv provides exemplum, rhetorical questions, and satirical humor to argue that humans are separating themselves and taking advantage of nature. Louv utilizes exemplum to argue that adding mechanics into nature corrupts its true glamour. He states that, "Advertisers already…

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    floating mob that hangs around The Nether. There are many in the game and they look very cuddly and cute. The problem is that they are more viscous than they look. They will instantly go from cute to deadly when they start chucking fireballs at you. Also, that voice is just pure evil! DEATH BY TNT This one is pretty self-explanatory, but it will kill a lot of people. This is particularity evident for gamers who are new to the game because they are not cautious enough. Don't try to escape the…

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    Why Kids Kill

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    way he processes information. I am going to connect him to the Columbine shooting that took place on April 20, 1999. The massacre was committed by Eric Harris and Dylan Kiebold. The connection the media made to video games is not a valid correlation, because everyone that plays video games would be shooting people. My thesis is Tate, Eric and Dylan are similar…

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    Video Games are bad for children mentally and physically. In this paper I will be arguing how violent video games are bad for children and how they negatively affect people's brain, body, and actions. It is approximated that nearly 90% of children today play video games. 90% of these games include violent content. Violent video games affect the mind and body in a negative way. It has been proven that an addiction to video games can be linked with obesity.A study done shows that most Gamers…

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    Stricter Regulations

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    behavior in children. Stricter regulations should be set on media violence allowed in public because violence in media has been proven to be desensitizing and evoke aggressive behavior. Many studies have been conducted and prove that violence in video games and television…

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