Video game controversy

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    Factors Of Aggression

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    Research suggests that individuals who play violent video games have an increase in aggression, and over the past twenty years there have been numerous studies reinforcing this belief. However, those studies fail to pinpoint the reasons why. This paper explores causal factors of aggression other than the violent video games. Therefore, variables other than the video games contribute to higher levels of aggression. Recent research suggests theses influencing variables are rumination, competition,…

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    In the United States once a kid becomes a teen they are allowed to watch PG-13 movies without having parental guidance. Muslim mothers have a different rule for their kids watching PG-13 movies or even any Muslims watching TV. Muslims believe that TV is a dangerous device and it has harmful effects. This issue is discussed in the satirical article “Apple TV For Muslim Mothers To Include ‘Fast Forward Through Entire PG-13 Movie’ Button” by Hamza Khan and a more straight forward news article “The…

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    Paul, James. “Learning and Games” The Ecology of Games: Connecting Youth, Games, and Learning. Cambridge: The MIT Press, 2008. Overview: This article argues that well designed video games can lead to effective and productive learning for players due to the connection that exists between game design and cognitive improvement. The article further claims that people learn most from moment that they hold in the chemical/long-term memory, and this the virtual reality of video games acts as a…

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    Perhaps what can be intriguing is to understand is how violent games captivate our minds when we play them so that we can understand how they manifest the violent behavior in individuals. What is more real is the graphic content in these video games that when a gun appears and one is supposed to shoot during the game, it becomes so real that a person may want to get a real gun and shoot someone. For example, the teenager went on a rampage in the United States in 2013 and killed a man and two…

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    Do Video Games Cause Violence A boy plays a new first person shooter game that he got before he goes to bed. The boy wakes up the next morning, do you think he wants to go to school and kill everyone now? No thats only for people with issues, the boy wants to go tell his friends about the game and how cool the game was. People play videogames for “sport” or to have fun. If someone wants to play it to kill someone or think that they are gonna respon, one they should be in a mental institute and…

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    laws should be passed to ban the sale of violent media such as video games to minors (Sasso). It is estimated that children in our country between the ages of eight and eighteen spend more than six hours a day using entertainment media such as music, television, and video games. According to the American Academy of Pediatrics, “Research…

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    information on my topic of “Do violent video games cause aggressive behavior?” This has been a controversial topic, as officials were contemplating on banning violent video games or raising the age restriction so that children could not play these types of games. Many believe that children and young adults adopt the violent behaviors that are being displayed in media or video games, thus changing their behavioral pattern in a very negative way. Violent videos games tend to provoke violent…

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    Video games have been in the lives of American lives since 1970 . Many children and adults feel entertained by all the different consoles and video games there are to play. The constant marketing and exposure of video games, make it so easy for children to gain access and knowledge about them. Some consoles offer the single player the opportunity to invite online players to play with them, making the experience more appealing. Many video games can be categorized in genres just like movies.…

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    from work, and others may even say that the cause of violent acts are martial arts (karate, judo, and others). And what about violent videogames? Do violent videogames incite violent behavior? Before answering this question, let us analyze how the video games earned the acceptance by the public in the past few decades. In fact, its popularity became so noticeable…

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    The United States has countless children aged 10-14 viewing violent and traumatizing motion pictures. Most have seen the harsh movie The Dark Knight, which has a PG-13 rating. This horrifying film continuously shows the main character, as a terrorizing joker who enjoys to kill for entertainment. This is unacceptable because it teaches children and young teens it is perfectly normal to kill without having any type of reasoning behind the madness and insanity. Furthermore, countless details…

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