Video game controversy

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    Video games have existed since the late 1950s, but they only became a part of modern culture in the1980s. Since then, games have underwent huge changes, yet they still face the same troubles as they did back in the day. There is this idea that playing a video game, particularly a violent one, makes you violent. There are many other claims that video games produce effects on the human mind, such a detachment to reality, or the tendency to commit crimes, even nonviolent ones. However, video games…

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    Violence in violent video games had remained to be a major concern in society. In addition to the controversy of VVGs, a new subject emerged when gender activists began to enter the discussion and industry. While studies of videogames using sociological and gender theories had existed before, these issues had been highlighted by many organizations in most recent years. One of the more prominent activists is Anita Sarkeesian. She is a Canadian-American feminist (owner of the YouTube channel…

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    on the video game controversy by major news media outlets had helped promote certain views of video games; to a degree, set a moral panic of perceived violent and sexist video games. While the narrative that certain videogames have an influence on gamers is presented by the mass media, there is still another side of the story. The gaming community is considered to be very welcoming, diverse, and inclusive, having people of different backgrounds enjoying the medium. While…

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    Nothing is perfect and video games are no exceptional. Most of gamers are known as shut-ins, nerds, living in a basement, and anti-social. While for some gamer it can be true, but person does not have to be gamer to fit stereotype of gamers. There are plenty shut-ins who just wants…

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    Video Games: A Misunderstood Medium For many years children and adults have enjoyed a special form of entertainment that provides experiences like no other, the video game. These electronic toys have been on the market since the 1970’s, a recent development, and history has shown that new trends are often targeted as a scapegoat for problems of the time. Currently, the ever growing industry of video games has been the source of such controversy, and is frequently blamed for many of the…

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    Video games are electronic games played using computers or special game players such as the Xbox or PlayStation. Xbox and PlayStation are dedicated computer sets that work with television sets. Video games represents a society and reflects the belief or value of that society which are portrayed through personalities, social class, beliefs and value of those who created and designed the game. Video games are characterized by entertainment, rules, locations, competition, unreal, genres and…

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    new game system - Xbox, Playstations and Nintendo’s are being just few of the latest. Today, more and more people are contributing to the addiction and growth of video games. With each passing month video games becomes more and more realistic, in extent to the violence and harsh language used in many popular games. The main consumers for violent video games are teenagers and children, who seem to copy and mimic what they see, hear or learn from these types of ‘harmless’ games. Many video games…

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    Video games may seem like an innocent way for kids to have fun, but what happens when game developers slip some hidden controversy into gameplay? That's the story behind these eight prominent video games with dark and hidden meanings. Number Eight: SimCopter. A game involving a simulated helicopter doesn't seem controversial, but one of the game's designers was unhappy with work conditions and decided to take it out in the game's code. He created characters dressed in speedos that would walk…

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    Violent Video Game Violent video games(vvg) have become increasingly popular. not only are adults playing, but young children are too. Vvg is repeatedly blamed for damaging the mental states of children. People are claiming that children who are exposed to vvg content have higher possible to become more aggressive. Children who play VVG commit crimes such as shout, fight, and bully more than those who do not play vvg. Many studies have been conducted in order to determine how violence video…

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    Combating Video Game Addiction Games are everywhere, on computers, tablets, and phones. Seventy-two percent of teens play video games(Lenhart). One out of ten teens are addicted to video games, playing about forty hours a week, compared to an average player of eight hours a week(Growing). Signs that teens are gaming addicts are increasing numbers of hours playing, telling lies in order to hide gaming problem, feeling more irritable when confronted, etc(Rauh). These addictions can lead to…

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