Video game content rating system

Decent Essays
Improved Essays
Superior Essays
Great Essays
Brilliant Essays
    Page 38 of 50 - About 500 Essays
  • Improved Essays

    there's more pros than cons but there’s one that's the most important, privacy and security risks. We put ourselves into deep risk when we are on technology like cellphones. Nowadays, playing a simple game on our phones requests us to enable our location, that's more dangerous than playing a board game in the middle of an empty alley way. By doing such, we are letting others see where we live and go. It's not just creepy, it's also scary if someone is trying to kill you. leaving your phones or…

    • 580 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    During the summer, when I was not working at my part-time job, reading books, or volunteering, I would sit beside my laptop, surrounding myself with paints, brushes, and loose paper. I would then blast my favorite music through my speakers and either design a new website or paint. My skills in programming and art emerged early in my childhood and were enhanced as I grew older and gained more knowledge. Although these passions are incredibly different--since art encourages a person to be…

    • 570 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    John Stewart Video Script

    • 1298 Words
    • 6 Pages

    Have you ever enthusiastically followed a series of videos or dramas, which unfortunately is made in another language? Video sharing has become a significant part of people’s daily entertainment in the modern society, and such need created an emergence of abundant video producers for the need of various types of video. However, due to the process of globalization and introduction of the internet, people also began to found their own favorite series often made in a language beyond their lingual…

    • 1298 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    “Imagination, also called the faculty of imagining, is the ability to form new images and sensations in the mind that are not perceived through senses such as sight, hearing, or other senses” (Wikipedia). According to Frank L. Baum, author of the wonderful Wizard of Oz “the imaginative child will become the imaginative man or woman most apt to create, invent, and therefore to foster civilization” While, this may have been true in the time the Wizard of Oz was written, but currently this is no…

    • 423 Words
    • 2 Pages
    Improved Essays
  • Decent Essays

    SCREEN TIME AND CHILDREN This is a topic, on wich a lot of poeple disagree on. I read on the passage, "Screen Time Limits Are Vital for Children," that there are many health and mental issues, linked to the screen time that children spend. I do agree that ,children, should not spend too much time in front of a television set or on a smart phone. This devices can be a distraction, and if used excesively, they can become a healt issue. For example; too much time looking and focusing on the…

    • 330 Words
    • 2 Pages
    Decent Essays
  • Improved Essays

    There is fairly widespread agreement that adolescents take more risks at least partly because they have an immature frontal cortex, the frontal cortex is the area of the brain that takes a second look at something and reasons about a particular behavior. One interpretation of all these findings is that in teens, parts of the brain involved in keeping emotional, impulsive responses in check are still reaching maturity. In addition, Dr. Jay Giedd at the National Institute of Mental Health in…

    • 423 Words
    • 2 Pages
    Improved Essays
  • Decent Essays

    Halladay's Obsession

    • 348 Words
    • 2 Pages

    the 80’s, but the book also says that he grew up in the 80’s. He remembered all the different video games, movies, TV shows, and dungeons and dragons games. Personally I think it would make more sense for the world in the story to be an alternate present with the virtual reality since even in the book it came out in 2012, 5 years ago! . I Just think in 2040 there are going to be bigger things than video games, and I also…

    • 348 Words
    • 2 Pages
    Decent Essays
  • Improved Essays

    With innovation even in its early stages, the original DOOM video game is one of the most renowned video games of all times for being the first to implement one of if not the most popular video game styles, the first person shooter. This style has become a staple, but not a requirement, in the genre of dystopian science fiction in video games many gamers know and love today.(DOOM, 1993) Franchises that followed in DOOM’s footsteps include the Half Life series, which follows a scientist named…

    • 1410 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    vice facing education is video games. Clinical Psychologist Dr. Brent Conrad, wrote in Tech Addiction magazine, “in a typical day, children consume just over three hours of media (computer, video games, cell phones, etc.) while reading less than 20 minutes per day.” With the apparent overuse of video games, many believe that the use of video games in the classroom is irresponsible. Although these figures are staggering, video games have a place in the classroom. Video games can increase…

    • 1088 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    first-person shooter video affected the players’ experiences in comparison to players’ experiences when there is no storyline involved. During the experiment, participants played 4 total games, two that included a storyline (Outlaws and Half-Life) and then two that did not include or have minimal storylines (Doom 2 and Quake 2). After finishing eight minutes of each game, the participants answered specific questions and completed a nonverbal assessment related to the completed game before…

    • 796 Words
    • 4 Pages
    Improved Essays
  • Page 1 35 36 37 38 39 40 41 42 50