Video game content rating system

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    Video Games Misconceptions

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    technology that has always had an impact on people is video games. Video games can provide entertainment, education, and can bring people together. Some critics of games claim that they are violent and meaningless, but in fact, games are a benefit to society. A common misconception is that video games are a recent invention, but the truth is they have been around for almost seventy years. According to online website’s, museumofplay.org, Video Game History Timeline, in 1940, an inventor named…

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    personally, was diagnosed with a psychological addiction video games. Even though it’s not officially recognized as a disease in the United States, several other countries have accepted video game addiction as a mental illness, and have set up treatment centers for it. When I started this project, I was dreading spending endless hours on research, however when I actually started researching I found a lot of…

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    Video games are generally criticized and looked down upon for the negative effects that may they have. Specifically the violent genre of games gives video games as a whole a damaging reputation. However there are positives that can outweigh those negatives. While some believe gaming can negatively impact an individual’s life, video games can influence education, motivate individuals, and assist in rehabilitation. Which is vital to the community due to everyday children and adolescents being…

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    Scientific Truth Behind Video Games and Real World Violence Have you ever wondered why some stores refuse to sell violent video games to minors? If so, then you’ll be surprised as to why. It isn’t a law, but it is up to the store to decide whether they sell you the game or not. Their reasoning is that some people seem to think that video game violence can cause real world crimes; such as, mass killings. The earliest known game was a single-player, arcade, tic-tac-toe game, developed in the year…

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    generations. Technology is said to be used in the means of improving the education system, while others say technology is affecting the education system negatively. For example, smart phones are only to be used in class for educational purposes such as researching, but many students not only use their phones for educational purposes, but they use them for socializing with friends, watching videos, & playing games. According to sources E, F, and G, technology is causing this generation’s…

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    problematic cognitions that may underlie the reason why a person uses video games as a psychologic crutch, but it may not cure addictive playing without the use of other therapies interventions” (Griffiths, 2009, p. 250). Griffiths’ statement is particularly important when addressing gaming addiction in families and children and adolescence. CBT can help with the clients underlying needs to “escape” reality by playing video games but it does not address the parenting techniques and/or family…

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    Under the Influence of Video Games: The War on Violence “Today 97% of teens in the U.S. play video games, and sales of games are growing. The domestic video game industry brings in nearly $12 billion a year. This popular form of media has both positive and negative effects on children” (Norcia). Games are one of the fastest growing industries in the world today. There are many forms of games such as console games, computer gaming and mobile gaming that children are playing all the time. More…

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    Video Games Controversy

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    Neuendorf June 26, 2016 The Controversy of Video Gaming In the United States, spending time playing video games is widely frowned upon and looked at as a waste of time by many. There is still immense debate today on the affects video gaming has on the psychology of the human mind and whether or not it gives cognitive benefits. The world has improved in many progressive ways since video games first got released and are still benefiting people today. Video games have always allowed humans to have…

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    Video games are electronic games played using computers or special game players such as the Xbox or PlayStation. Xbox and PlayStation are dedicated computer sets that work with television sets. Video games represents a society and reflects the belief or value of that society which are portrayed through personalities, social class, beliefs and value of those who created and designed the game. Video games are characterized by entertainment, rules, locations, competition, unreal, genres and…

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    Media Violence Essay

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    watched? Things such as video games, movies, and television, are not the only primary causes for a violence acts committed by kids surprisingly enough. They are only singled out due to the violent images which leads parents to believe that since children view these violent scenes they will imitate them for lack of better judgment and or fun. When a kid commits a violent act, the incident is normally blamed on the child or even the show the child saw, or the video game just played. But, if…

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