Video game console

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    Video games help children excel in today 's world. Children are introduced to technology at a young age; whether that technology is a full sized computer or Leapfrog, a child has interacted with it. Leapfrog is a great introduction for adolescents, it teaches kids the bare necessities that are needed when they start school (basic math and English). Technology is always changing, there is always something new out to help children progress further. Playing video games is a great way to improve an…

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    Video games have been entertaining our youth for decades. The games have only gotten better, and the demand for them higher as the years have gone by. Starting from arcade games like PONG, to modern games like Skyrim, video games have evolved greatly over time. One of the most influential game developers of our time is Shigeru Miyamoto, a native of Japan who has been making iconic video game franchises through Nintendo since the 1970’s. Not only has he influenced Japanese video game culture, but…

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    this world knows what video games are. Since they were little, video games are already part of their life. This universal experience, though, and the broad scope of all possible games, makes it difficult to have a single definition of the word “game” that everyone agrees on. To some, games require competition, one or more players, or teams striving to “win.” (Michael, D. & Chen, S., 2005). With the success and proliferation of video games, there can be no doubt that video games are a part of…

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    Violent Video Games Several years ago the technology and child’s play were not such as extremely developed as today. Thousands of teenagers have video games as their primary form of entertainment at home and the disagreement about this topic is because they focus in a several subjects such as violence scenes, sex, hostile, racism and other resource. For many years, researchers have been debating if video games can cause dependence or nor. However, an expert such as Jack Flanagan believes video…

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    violent behavior? Before answering this question, let us analyze how the video games earned the acceptance by the public in the past few decades. In fact, its popularity became so noticeable…

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    idea that video game violence affects youth, when it does not. This simple little thing really is a complete injustice and is completely unfair for the videogame industry, as parents demand they stop making violent games and this is simply trying to silence an artistic medium. It is just insane how much flack a company will actually get for this stuff and it 's stupid. We as a people need to say that enough is enough and that we need to stop all of this protest against violent video games.…

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    character of the popular video game is now dead. However, just because a character dies, a child will not go out and hurt someone else. There’s a line between fantasy and reality. Every gamer knows that line and are well aware of the effects a video game has on him/her. Therefore, it’s impossible to say violent video games are the direct cause of violence in youth. The United States should not ban violent videos when they are not the direct cause. The parents can see what the video game they…

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    “Video Games are no longer seen as strictly toys for kids” (Lofgren 2015). Video gaming has gotten increasingly popular over the decades. From sporting games to computer battle games, the need to play these has been more revealed by adults rather than children. The majority of the players are males from around the age of 18 to 35, and of these players 56% are males (Essential Facts 2015). The overall average age for a game player is 31(Lofgren 2015). That stat has increased 1 year than the…

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    from traditional arcade games to personal gaming consoles. The majority of them grew up playing classics such as Pac-man, Atari, Pokémon, and Zelda. To anyone who has referred to themselves as a gamer, a world absent of video games would be unfathomable. Luckily, those die hard gamers out there probably won’t have to say goodbye anytime soon; as of 2015 the American video gaming industry has generated 13.13 billion dollars in sales. However, the future of the video game industry relies on its…

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    (2014). Console Wars: Sega Vs Nintendo and the Battle that Defined a Generation. London: Atlantic Books. This book is a general history of the 'console war' between Nintendo's Super Nintendo Entertainment System console and Sega's Genesis/Mega Drive console, showing the viewpoint of various Nintendo and Sega employees, along with others involved in the game industry at the time. The book contains a lot of technical information and showed very clearly how the technology used in video games…

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