Video game addiction

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    Nowadays, video games are a very debatable topic, due to it’s stereotypical gore and violence. Some people criticize gaming, for its appearance, saying gaming is sexist, and is a negative influence on children. Others defend video games, saying that it can help people relieve stress and become critical thinkers. We chose this topic because both of us enjoy gaming, but not to the extent that we will fail for it. Our goal was to see if video games actually had an effect on people’s…

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    baseball you need to practice, practice, practice. Videogames incorporate a lot of team play; you need to rely on your team to protect you or the object or to help with taking the enemy team’s object. Teams in competitive games are always one of the most important aspects of the game. According to Aileen Cerrudo, an…

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    Have you ever wanted to escape reality? Most people do this via hobbies: being taken away by a good fiction book, video games: creating your own avatar or acting as another character and recreational activities: sinking your head into a sport, or running of to Europe on a spontaneous vacation. Unfortunately 7% of the population unwillingly escape their own reality and suffer from a dissociative disorder at some time in their life. “Dissociative disorders are characterized by an involuntary…

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    “Serious games have become increasingly popular as an educational tool in schools, as a training device for professionals and as a means which may add entertainment to teaching and training, making the learning experience fun” (Katsaliaki and Mustafee, 2012). In other words, Katsilk and Mustafee assert that serious games are going behind the spectrum. Where games were just limited to fun and as a way for entertainment; however, that's no longer the case. Many institutions are now using serious…

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    Third Person Monologue

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    Talking to oneself needs not be seen as a sign of lunacy or bizarre behavior anymore. Third-person monologue could become a useful strategy for emotional management according to a team of researchers in Michigan, USA. Apparently, people do a better job of controlling their emotions when they talk to themselves in the third person than talking in the first person. This was the first study to document this phenomenon. The research had financial support from the John Temple Foundation and the…

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    Is Boredom Really That Bad? Did you know that boredom can trigger creativity? Being bored is what most people fear, but could being bored be an essential part of life? Many studies have found that being bored can bring you and those around you together while also helping you to keep in touch with your emotions. Imagine you're on a family vacation and your phone is sadly left on your bed at home. Scary right? Not entirely. By being involved in family outings and activities, it could actually…

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    Misogyny In Video Games

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    The whole game industry must stand up against the harassment of women.” Her video blog series Tropes vs. Women in Video Games analyzes sexism in mainstream video games. Two of her most recent videos discuss women as background decoration in games. These videos, and others like it, have drawn death threats in the past. Sarkeesian has also recently appeared on Comedy Central’s news show…

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    the perpetrators of these terrifying crimes, all share in common? They all loved to play violent video games. But these boys are not the only ones to play such games, and a study done by Healthline in 2014 concluded that over 90% of children in the United States have played video games of some sort and around 90% of video games portray some violence (Barclay). Though many people believe video games to…

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    School shooting (2012), and the (2012) Aurora shooting, news sources have vilified violent media, claiming that it is a primary cause of violent behavior in youths.” The young men who opened fire at these places had something in common, they were video gamers who seemed to be acting out some dark digital fantasy. It was as if all that exposure to computerized violence gave them the idea to go on a rampage, or at least fueled their…

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    than ninety-five percent of children from ages twelve to seventeen played video games in 2008, thus fueling an $11.7 billion domestic video game industry (procon.org). In 2008 ten of the twenty best selling video games of all time contained violence (procon.org). The argument that video games augment the behavior of juveniles is completely invalid. Psychologist Christopher Ferguson led a long term study and proved that video games had no link to youth violence (independent.co.uk). From the years…

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