Video art

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    of art. Like art, video games have many artistic qualities. For many years we have seen art as nothing but mere paintings, carvings, and ink work, but as technology advanced so did people’s understanding of art. People then opened up and began to accept other works such as writing, poetry, songs, graffiti, film, and architecture. Now some begin to wonder: Can video games be a work of art? Many architects, artists, journalists, poets and other forms of artists have become outraged by the question. They believe that video games…

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    There are many different things that have to do with video game design including art, music, computer programming and playing games of course. When people think about video games they think about how hard it is or how cool that level was, but there is a whole lot more that goes along with games. Art and music are two very big things that are included with video game design but are not thought of that much because people think they are not important. They are wrong art and music can be the most…

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    Video games are expressive, unique works of art. For decades, video games have inspired and entertained, and now they are the topic of a new exhibit that views them as major works of art. Art is the "expression of creative skill and imagination in a visual form" such as painting, digital, animation or sculpture (WORK CITE). Video games should be consider as a work of art because designers make the elements and principles of art stand out in the video games with the help of creativity, detail and…

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    Why can some video games be considered art? In this paper, I will be discussing that video games can be considered art. I believe that Grant Travinor view of considering video games as art is correct. The truth is that video games can be considered a type of art. I support this conclusion with two principle reasons: video games are an extension of what art is. And everyone's perspective of art in a video game differs. My belief is that video games can be a part of the…

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    The world will soon consider video games, a fun pastime, art. Many people today are fighting for people to consider video games a work of true art against people who believe it shouldn't be art. There are many forms of art out there today, but why not video games? Many people believe that the only art is like music, and paint and brush on a canvass, but this is wrong. Art is defined as, “the application or expression of human creative skills…”(Merriam-Webster). It doesn't say video games can't…

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    Nam June Paik, who is known as “the father of video art” was a Korean-born American artist who contributed extensively towards contemporary art by introducing TV tube as a medium for making art (Phillips, 1). Nam Jun Paik once said that ‘technology would enable people to communicate immediately’ (Lee and Rennert, 1). He had a great insight of technology that it would be an important communication tool even before internet and mobile communications took place. (Lee and Rennert, 1). The artist’s…

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    D.H. Lawrence once said, “The essential function of art is moral”. In this context, “essential function” means a feature, quality or usage that is of utmost necessity. For example, an essential function of money is to provide a medium of exchange, as money is used as a tool to exchange goods. However, it is notable that an item can have more than one function, just like how money also serves the essential function of measuring the value of items. The keyword “Moral” is a word that describes…

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    Korean-American artist Nam June Paik is recognized throughout the world as being “The Father of Video Art” for his radical artistic perspectives and ability to use technology as a creative medium in his work. Paik’s artwork and ideals primarily encompass culture and identity. Paik is able to convey these messages through his technological views, which are intertwined with his realistic vision of society, and conceptualized in some of his most famous pieces: Electronic Super Highway, TV Garden,…

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    New Museum Research Paper

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    photography at the Institute of Applied Arts in Vienna, as well as audiovisual communications and video at the School of Design in Basel. As a visual artist, Rist works with videography and creates films which are often projected in exhibitions. From her earliest tapes to her recent multi-media installations, Rist has crafted a body of work in which she explores the joining of female sexuality, technology, and pop culture through playful and provocative remixes of fantasy and the everyday.…

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    the turn of the millennium, video games were practically spat upon by those in “high-art” circles. Seen as mindless time killers, barely worth a mention, they were isolated from discussion for the better part of a quarter century. However, as years passed and technology evolved, the medium as a whole evolved with it. Development tools became more accessible to the masses, providing any person with an idea to tell a story that pushes the boundaries of the medium and of art itself. Despite these…

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