The Game

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    The effects of violent video games on a person’s behavior and actions. Did you know that the Entertainment Software Association (ESA) have concluded that 42% of all Americans play video games for at least 3 hours a day! That is almost is 150 million people in the USA alone! Video games have come a long way from where it began. The first video game ever created was the game of “Pong” in 1972. A simple, 2-dimensional game that can be recreated in less than 30 minutes. In 40 years, it went from…

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    over exaggeration of violence in games The over exaggeration of violence in video games by people has always been an issue in many forms for people across the many forms of media. The video game industry, new compared to other forms of media such as books or newspaper, has rapidly evolved into a media giant that, in a short span of time, has created very stylized forms of gameplay that often use violence. The main topics the public needs to understand with games and violence are that: the…

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    sexism doesn’t exist. Sexsism and the portrayal of women in the video games industry is creating a culture that degrades and oppresses women. This essay discusses the amount of people in contact with video games, physical portrayal of women as well as the sexism that women face when working in the video game industry. In the United States over 58% of Americans play video games; 52% are male and 48% are female. When the video game industry started marketing towards the everyday family it was…

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    Video games are a very popular form of entertainment in our society. Nearly everyone has been exposed, or has played a video game at least once in their life. Video games are everywhere today. Most if not all kids today play some form of video game. Why have video games become such a popular outlet, what makes a video game popular, and how has the popularity of video games affected our culture? Video games have become very popular in the last few decades. Their mainstream popularity began…

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    Role playing games with simulated violence are diverting for young adults. However, some individuals think these role playing games are perilous due to the violent nature of the game. Role playing games are simply for amusement and competition. It challenges each individual participating to work together and use strategies that potentially will lead to a victory. This particular role playing game has developed a point rule book and a map of the safe zones around the school. There are also…

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    Video Game The video game industry is one of the leading entertainment businesses of the present time. This industry has recently competed with the gigantic movie industry; winning the contest with the art of persuasion and like any other industry is only concerned with gaining market share and making profits eventually. How children behave as a result of the things they are exposed to directly influence the society and these days the most exposed media regarding this is the Internet and video…

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    Brianna Blake Mr.Musick & Mrs.Lynch 1st period, English I think two themes in. “The Longest Game” is respect and parental love. I think this is the theme because parental love is shown throughout the story, and so is respect. It is shown throughout the story because the mother respects her daughter enough to take her to the chess games. And you can tell the mother loves her daughter because she allowed her to do chess in the first place. Parental love is shown throughout the story by…

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    The Video Game Industry

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    Given the strength and diversity of the video game industry today, it is hard to believe that it almost failed completely in the United States. Thankfully, Japan and three of its major entertainment companies, Nintendo, SEGA, and Sony revived it. When it looked as if all hope was lost, Nintendo and SEGA entered the market and rescued the American video game industry. Their innovation and creativity transformed the industry and the impact is still felt today. Sony later entered the market and…

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    Thanks to the book Ender’s Game by Orson Scott Card, I can now say I have been blessed to have read the magic that is Orson Scott Card’s writing. As I continued to read my fiction based independent study unit, the book has only become more enveloping due to the flourishing relationship between the reader and the characters, along with the expansion in the books world since the last section. It has gotten to the point where it seems as though every time I flip a page in this section of the book…

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    of the most fun people experience in their day-to-day lives. Video games can serve as a stress reliever after a long day at work, a form of competition among friends, and offers the ability to be someone or something one truly desires to be. The video game community is constantly expanding. However, in what appears to be such an expansive universe it seems that women are consistently left out of the loop. Women in video games are most often portrayed in one of two ways: evil and unattractive,…

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