The Game of Life

Decent Essays
Improved Essays
Superior Essays
Great Essays
Brilliant Essays
    Page 8 of 50 - About 500 Essays
  • Superior Essays

    businesses is video game industry with sales of at least $6 billion in the year 2000 (Leonard, 2003, 2006). The aim of video game is to entertain the player by its narrative, mission, and so forth, but video game today can be an educational way in introducing interactive curricula, as a brand new method in teaching, and an educational simulation (ESA, 2011; Everett & Waitkins, 2008). Nevertheless, video game not only gives those positive effects since there are some controversies in video game…

    • 1463 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    Harlem Hopscotch Poem

    • 679 Words
    • 3 Pages

    Maya Angelou uses the game this most children play (Hopscotch) to represent common human themes of unemployment, desperation, and food deprivation. She illuminates the game of Hopscotch as a representation of how life is full of many trials and tribulations and how a we as humans must push through and continue to “Hop” in hope of finishing the game. The way that Maya Angelou starts the poem off is “one foot down, then hop! It’s hot.” Showing how the speaker has now entered the game. Right from…

    • 679 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    innovation even in its early stages, the original DOOM video game is one of the most renowned video games of all times for being the first to implement one of if not the most popular video game styles, the first person shooter. This style has become a staple, but not a requirement, in the genre of dystopian science fiction in video games many gamers know and love today.(DOOM, 1993) Franchises that followed in DOOM’s footsteps include the Half Life series, which follows a scientist named Gordon…

    • 1410 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    they investigate the controversial, virtual worlds of MMORPGs (Massively Multiplayer Online Role Playing Games). The documentary was written by Victor Piñeiro-Escoriaza, directed by Juan Carlos Piñeiro-Escoriaza, and published by Pure West Films. In these online games, the lives of the gamers are transformed as they become more immersed in games such as EverQuest, EverQuest II, Second Life, and World of Warcraft. According to Edmond Chang, an author for The Critical Gaming Project (CGP) at…

    • 1245 Words
    • 5 Pages
    Improved Essays
  • Superior Essays

    Individuals that play violent video games tend to reflect on the video game as reality. The actions of players in reality are influenced by the amount of violence reflected in games. There has been a study that has shown a “[strong connection] between violent video games and juvenile offenders” ("Violent Video Games Are a Risk”). Videogames often portray the “killing of people or animals [and] the use and abuse of drugs” (Jenkins)…

    • 1320 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    entertaining basketball game of all time. There are a few reasons it is the best of all time- it has more than enough game modes, the actual quality of the gameplay and graphics is 2 steps ahead of all other basketball games, and it offers unrivaled customization. These traits mold together to seamlessly create the greatest basketball game ever. Last year, the same studio produced a similar comparable game. You may find yourself asking, “Why pay $60 for the same game with the same game modes…

    • 863 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    Animals: Video Games vs Reality Animals have had a vital role in video games from being the main hero/villain to being a food source for others. The animal characters can come from a range of animals. Whether based on fictional or actual animals, the characters usually retain some of its “original” abilities. In this essay, I will be looking at animal characters that are based on real animals and how they compare to each other. The animal characters are usually similar to real-life…

    • 1329 Words
    • 5 Pages
    Superior Essays
  • Improved Essays

    As many as 97% of U.S. kids age 12-17 play video games and more than half of the 50 top-selling video games contains violence (Do Violent Video Games Contribute to Youth Violence?, 2016). With the increase in video game play over the years there is a growing concern that video games lead to violent and aggressive behavior. The purpose of this paper is to analyze what impact violent video games have and whether they indeed cause children to act with more aggression and violence. Both…

    • 1025 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Half Life Research Paper

    • 790 Words
    • 4 Pages

    HλLF-LIFE Half-Life, a science fiction first person shooter developed by Valve Corporation, it was their first video game to be released. At the time Valve was creating this game they were an unknown game company. It was very hard for Valve to find a publisher but they had what Sierra Entertainment wanted, a game based on the Quake engine, later signing Valve on a one-game deal. The game was released on November 8, 1998, on Windows, PlayStation 2, OSX, and Linux. Developed on the GoldSrc…

    • 790 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Countless times violent video games are regarded as atrocious or appalling, but it can be used as an exceptional tool especially for teenagers. A few examples of violent video games which could be used as tools are Grand Theft Auto, Call of Duty, and Halo. There are more violent video games I haven’t listed which can be used as tools, but these are the most popular games in the market to show their usefulness. These types of games include heavy violence such as killing, shooting, and…

    • 1310 Words
    • 6 Pages
    Improved Essays
  • Page 1 5 6 7 8 9 10 11 12 50