Personally experiencing a full up-front version of virtual reality with you immersed inside as the star player, is the 'in-thing' in modern digital technology right now. Immersing yourself in 3-D 'what if' scenarios, ideally of your own creation - the early versions of the ultimate in Star Trek holodeck simulations - is the name of the virtual reality game. Of course you already experience virtual reality 24/7/52. Anything and everything you experience is courtesy of your sensory apparatus, your…
1. Compare and contrast the Matrix with the readings from Plato and Descartes. What are some similarities and differences? I recall watching the Matrix for the first time and just sitting there mouth wide open at the end. It was one of those films that you should re-watch several times as you will find out something new every time. Could this be true? Am I attached to a computer in a stasis pod being forced to believe in something that is false? Would I stay and fight for free will or would I…
In his 1974 book ‘Anarchy, State, and Utopia’, Nozick proposes a famous thought experiment known as the ‘Experience Machine’. This hypothetical machine aims to argue against moral hedonism by proposing that there are more intrinsically important elements to one 's existence than pleasure, namely experience. This essay aims to firstly outline Nozick’s argument, illustrate how it can be seen as a counter-argument to hedonism and finally provide a critique of the conditions of the argument. Nozick…
Ever since Edward Muybridge discovered the technique of high-speed photography, an invention which led to the birth of cinema, artists have attempted to stretch the capabilities of the medium to extreme degrees. 360-video, or arguably simply virtual reality, has started to take content-sharing websites by storm and a few storytellers that are ahead of the curve have already started adapting their stories into the virtual reality realm in order to take full advantage of this new technology.…
The hoverboard is a fairly new invention and has been known by many names, such as the hoverboard, sagway, and self-balancing board. Hoverboard looks very similar to a typical skateboard, in the respect that it operates on two wheels (See Figure 1). However, unlike a typical skateboard, hoverboards operate electronically instead of manually. Since the appearance of hoverboards in the feature film Back to The Future, hoverboards have been a futuristic fantasy for millions across the world. Once…
OCULUS RIFT Oculus Rift is a virtual reality (VR) system that is invented by Palmer Luckey. The word ‘virtual’ was used in the computer sense of "not physically existing but made to appear by software" since 1959. The term "reality" has been used in English since the 1540s, to mean "quality of being real. [1] Where did the innovation come from? In a world of big players like Sega and Nintendo introducing their versions of HMDs (Head Mounted Device) and immersive technologies like VR glasses…
Nature reclaims technology through artificial intelligence of Virtual Reality headset wearables. This assignment will give, in detail, whether nature and technology are positioned as binary or opposites. Furthermore, a design or artwork of a form of interactive technology will be included, to constitute the relationship between human user and that interactive technology. Also the assignment will be focusing in depth towards the meaning or definitions for the words ‘technological’, ‘nature’ and…
Augmented-Reality is defined as the process of superimposing digitally rendered images onto our real-world surroundings, giving a sense of an illusion or virtual reality. Augmented-Reality applications are advantageous, innovative and an overall brilliant invention. It has had origins dated as early as the 1950s but has become more significant in the mid-1990s. The invention of augmented-reality has definitely evolved from only displaying 2D images, to becoming more of synthetic spaces created…
question whether the reality experienced through the senses is definite and real, or if it is just an distortion of reality. The Matrix is a movie about a cyber “reality” where everyone is connected to a super computer and their virtual reality is simulated (“Synopsis: The Matrix,” n.d.), Plato’s cave analogy asks if what is thought to be reality could merely be shadows (Plato, n.d.), and Descartes (1641) reasoned that, since we are capable of being deceived, we could just as likely be mislead…
He defers this probability stating that while simulated realities could potentially approach infinity, they are never infinite at any given point, therefore we have more than an infinitesimal chance of being base reality. Weatherson further objects Bostrom’s trilemma with a story of “Rat”. He goes over…