Role-playing video game

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    Nothing is perfect and video games are no exceptional. Most of gamers are known as shut-ins, nerds, living in a basement, and anti-social. While for some gamer it can be true, but person does not have to be gamer to fit stereotype of gamers. There are plenty shut-ins who just wants…

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    Creativity In Psychology

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    last century, creativity wasn’t widely discussed among psychologists, let alone studied. Video games are a ubiquitous part of almost all children and adolescents’…

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    Halo: Video Game Analysis

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    People search for a new types of games that intrigue them. The gaming series, Halo is one of those types of games. It brings a unique concept into First person shooters. Instead of the game being a modern-day type game, it brings a space concept into the gaming community. Another unique concept that comes into play is that it is an Xbox exclusive which means it can only be purchased for an Xbox only (Halo). There are also many exclusives on other gaming consoles that people argue that were…

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    Gaming has become a huge part of modern day pop culture. Games have improved so much as technology has advanced. One can now easily immerse themselves into a new world full of action and adventure while accompanying one’s favorite characters. Because of this the gaming community has grown immensely over years, bringing along a new form of communication with them. However, along with these great aspects, the gaming industry has managed to bring it throughout the community. Because of the way…

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    Media Violence and the effects on aggression have been a controversial topic for over 50 years. Just recently, in 2011, the Supreme Court struck down a law in California where they were attempting to ban violent video games (Ramos et al., 2013). There have been many studies done to imply that excessive violent media exposure leads to aggression (Ramos et al., 2013). I am not agreeing or disagreeing that media violence exposure always causes aggressive behavior, I will argue that there are…

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    Video Games In Schools

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    Video games, first introduced to the world in the 1950s very quickly spread throughout the United States and the world as a hobby, pastime, and career for many people. People of all different walks of life fell in love with the escape presented by video games and sparked the creation of a new industry with the sole purpose of entertaining anybody with the money to afford the systems that could play games. Since the humble beginnings of video games with 8-bit graphics and sounds on small…

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    Role Playing Violence

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    boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone, compared with 39% of boys and 14% of girls who did not play M-rated games. Role playing violence is heartfull to teens.Teens who role play violence are more likely to be bullies in school,have bad behavior or think violence is ok in the future.Kids in New York schools are participating in a violent role playing activity where, they have teams and have to take out targets (using water…

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    In Western society video games have become a dominant source of entertainment for youth. Positive side effects of video game use are brain stimulation, medical advancement and therapy but the negative connotations are children exhibiting violence, maladaptive social tendencies and addictions to gaming. Video games are defined as “electronic game that involves human interaction with a user interface to generate visual feedback on a video device” according to AllAfrica.com’s article “The negative…

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    Seventy-five percent of people support that video games should NOT be considered a sport and they are right. According to Merriam Webster Dictionary a sport is defined as “ An activity that requires physical activity and has a set of rules that must be obeyed.” This is the biggest reason video games will never be sports. video games are not sports,there is no physical activity required. Many professional athletes and sportscasters feel that if video games became a real sport it would be a…

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    society play video games. Playing video games for some teens is the only social interaction they have after school with their peers. The majority of video games are showing a trend of violent content and researchers are trying to figure out if this leads to aggression. Researchers have also shown video games to have an impact on cognitive skills. Video games have both physical and mental effects on kids and adults. Over 97% of kids in the Unites States of America play video games. (Layton)…

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