Online Gamers Anonymous

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    (Encyclopedia Dramatica 2016) corresponding to the social roles that they play in the online community, it is also of note that these roles are not mutually exclusive as these are descriptions of behavior rather than prescriptive bounds for behavior the person is expected to uphold. Newfags are new users of 4chan, they are the adolescents…

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    The Cult Of The Dead Cow

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    Orifice software. Hacktivists designed this software for remote administration of a computer system. Back Orifice has enabled Hacktivists to encrypt, code and exploit injustices around the world (“Back Orifice.”). Similarly, the Hacktivist group, Anonymous, influenced the public through internet platforms such as YouTube and Facebook. Lulz Security (a recently disbanded Hacktivist group) worked to eliminate pornogoraphy and warn corporations of security flaws within their organizations (“By…

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    strive to obtain accurate data through an individual’s registration process, and tracking of online information. From this point on, the company is able to use the database to achieve its marketing objectives. For instance, Umbrella Gaming could run a one sample t-test to see the average active time online compared to a hypothesized value. Then Umbrella Gaming could run a correlation analysis of active time online against amount of money spent, to see if there is a correlation between the two.…

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    What Is Wrong With A Video Game Career? I get extremely aggravated when mom will not let me attempt becoming a professional player. We have had many heated arguments discussing me becoming a professional League of Legends Player. We go back and forth but it’s like she never listens to my reasoning. My mom thinks that everything I say about becoming a professional player is just a sign of addiction to playing League of Legends. If my mom would take time to listen to the reasons to why I should…

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    Deserve to be Considered a Sport? “What type of competitor practices for 10 hours a day, lives in a team house surrounded by other professional players, and is supported by coaches, managers, and corporate endorsements? Answer: professional video gamers.” (Li) If the first thought that popped into your mind was a sports player, you were half right. If you guessed “eSports player”, you were definitely correct. “eSports” is an invented term that means “electronic gaming”; in simpler terms, it…

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    whole should be seen as just another harmless hobby, and not something to blame when people commit crimes or act a certain way. Being able to call myself gamer made me proud, until accusations of violence, immaturity, racism, sexism, and “being a nerd” were made popular beliefs in news articles and reports. These accusation are based on gamers using video games as education and a reason to reenact certain events in the “real world” compared to the “virtual world”. When I was young…

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    environments. In response, Anita Sarkessian pro-claims that top selling video games, in general, have the history of promoting violence and harassment towards women (Stermer). Even tough, some people agree with Anita Sarkessian, many anti-feminist and gamers disagree with…

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    Most professional gamers are on the internet all the time, leading to the fans always being able to reach out to them. From my own experiences, I know that having a connection with someone and truly being able to relate to them has made me more interested in understanding…

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    controller or using a keyboard. Gaming’s definition is a physical or mental competition conducted according to rules with the participants in direct opposition to each other (“Gaming.” Merriam-Webster.com.) If you look at a gamers reaction time compared to other sports the gamer will have one of the highest because while playing the game and learning it your reaction time increases and your wpm increases if using a mouse/keyboard. (Wpm is words…

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    to female players, considering them irrelevant, thus categorising male gamers as the real audience and excluding females from the gaming community (Fisher, 2015). Equally, Cote’s study of Nintendo Power magazine from 1994-1999, also evidenced a male audience focus while females were disregarded or sexualised. She concluded a lack of female representation in videogame content directly affected their ability to identify as gamers, and that videogame journalism needed to become more representative…

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