Nonviolent video game

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    Imagine a person who has spent most of their life on a farm performing mostly agricultural duties, now imagine this person in the city who now has no idea how to behave in a new setting with a different set of people. Children who had spent most of their childhood glued to the media and the violence it contains is much too similar. Children are learning new things every single day, by the attitudes of those around them the situations around them and they are also learning of violent ways…due to…

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    see violence in the media, either in a movie or in advertisements for new games and most of all every single person day in, day out, is judged on how they look by everyone they meet. While this is happening, there are impressionable young children observing this happening to the people around them. Whilst teenagers are experiencing being scrutinized…

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    The Negative Effect of Video Games In today’s day-in-age, electronics are everywhere. Most people want to own some sort of technology based item if they do not already. The biggest possible television, the newest computer, MP3 players, and, especially, the newest gaming console. These are all things that are to be considered luxury “must-haves” by a vast majority of the United States. Video games have become a big part of everyday life for some. Although video games make up a great deal of…

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    Video Games Spread Violence Video games have said to be a cathartic exercise because they release unnecessary emotions in an uncontained manner. A certain study shows that, "Participants who played a violent video game for only 35 minutes exhibited less self-control, cheated more, and behaved more aggressively than did participants who played a nonviolent video game” (Jacobs). Mainly young children who enjoy killing, maiming, and even dismembering characters for rewards play video games. Video…

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    For many people in America, simulated violent games are addictive and fun to play. But, those simulated violent games have proven to make an affect on our world, and this is not without reason. Due to the articles that I have read, the research has shown that people who play simulated violent games, are more prone to show violent behavior in their everyday lives. Simulated violent games contribute to bad behavior in people, they allow us to think that violence is okay, they take away from…

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    Video games get a bad rap. From the violence depicted in the game play, to the controversal topics brought to light in the story. Video games have been at the forfront of blame for uncharacteristic behavior in people. The biggest being violence in video games and the correlation toward violence behavior in human beings. They are an eazy target and with the market targeting all demographics, it 's easier than ever to pick up a control and play your favorite crime enphasized or fighting style…

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    massacre, we will begin taking the social effects of the killing games more serious” (Leo). Leo does not blame this violence on the video games he blames it on the parents that allow their children to play these games. Leo believes “video games are much more powerful versions of the military 's primitive discovery” (Leo). Another main point brought up by Leo is the fact that when people play violent video games they get too focused on the game that they forget about what reality actually is.…

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    been floating around in parents heads: “How are all those video games my child is playing effecting him”. Ever since the invention of the first arcade machine. We have research, but that continuously changes because society continues to change. Cheryl K. Olson in “Children and Video Games: How Much Do We Know?” and Emily Hughes in “Effect of Video Games on Child Development” both had the same opinions on the topic. In “Children and Video Games: How Much Do We Know?” by Cheryl K. Olson there…

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    Video Games and Violence “Violent Video Games: Rehearsing Aggression”, is an article in The Chronicle of Higher Education written by Elizabeth Carll explaining that violent video games play an important factor on violence. The article is a response to Christopher Fergusen, an advocate for violent video games, who previously made the article “Video Games: the Latest Scapegoat for Violence”. She focuses on the body of research available to show that violent video games cause violent behavior and…

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    Video and computer games classified as “violent video games” were restricted if the actions of violence within the game were “offensive to the community” or if the violence depicted is committed in an “especially heinous, cruel, or depraved” manner. The definition of violence according to Assembly Bill 1179 was “anything depicting the "killing, maiming, dismembering or sexual assaulting" of a human image” (Suddath). In continuation to Assembly Bill 1179, in July 2011, the Supreme Court of the…

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