Nonviolent video game

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    Since I am doing my research on the influence of violent music influence on children. I will use ethos, pathos and logos to build my argument and persuade my opponents to about music influence on young kids. Ethos means an ethical appeal and it also means to convince an audience of the author’s credibility. In this case ethos will be professional researchers have proven the negative influence violent music. Pathos means an emotional appeal and a way to convince an audience by appealing to…

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    Many fans of the game play often downplay the breadth of the violence, saying it is minimal factor in the game play. Yet some games build a case against themselves, and reward things such as “headhsots.” Where having the adept skill to shoot your opponent in the head (a smaller, more difficult target) merit special recognition and bonus points, it makes the argument more difficult to prove. In spite of actions such as this, they hold to their opinion that partaking in these games don’t actually…

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    Violent Video Games Essay

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    Over the past several decades, video gaming has become one of the most, if not the most popular form of entertainment for teenagers in America and several other countries. Video game genres can vary from the casual puzzle/ problem solver variety to a fast paced first-person shooter types. Like many other forms of entertainment media, video gaming has received a great deal of scrutiny. The Entertainment Software Rating Board (ESRB), the entity that rates video games (e.g., C, E, T, M and A),…

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    Video Games and Aggression Do video games amount to more than just entertainment in our everyday lives? With just how popular video games are in our society you have to wonder if they play a part in how we think and in our actions. In an article written by Brad Bushman he talks about the navy yard shooter and how his over consumption of violent video games lead to his more aggressive actions. This issue with violent games started back in 1976 with the release of the game Death Race. The…

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    Introduction Video Games in the genre of violence has been in question since they came around in the late 1970’s. Violent video games are seen as low culture due to the fact that they go against typical morals especially since a large number of the players are children. There is a strong stigma about violent video games that say they transfer aggression and violence to children and adults who play them. I have play the violent video game Halo with three different individuals while also asking…

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    Gerald Jones is an author who created “Violent Media is Good for Kids”. He published this article in 2000. Jones main argument was that people avoid their emotional issues that arise through engagements with violent stories that are presented by the media. He was prompted to create this article for other readers when he began noticing these same tendencies among his own child. Jones opens the article with a brief introduction of himself and included a small background of what his life was about.…

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    In the article Violent Video Games: Dogma, Fear and Pseudoscience, Christopher Ferguson discusses how poor or inaccurate research has led to a public misunderstanding of the effects of violent video games. In the article he discusses how much of the research, which has been misrepresented or disingenuous with its results or conclusions, has led to claims of negative effects which may be incorrect based on these issues. As part of this, I wanted to review how the people have viewed violent acts…

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    Violence and Video Games In the present day games such as Grand Theft Auto, Black Ops, and Call of Duty are played regularly and seemed as normal. These examples of Violent games are played throughout the world between people from the ages of 7 up to 40 years old. The topic of these variety of games touches on many controversial suggestions throughout the community. Experts, reporters, journalists, and more all specify the quality of their argument into if violent video games can truly…

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    to violent video games might be at more grave danger. There is a solid parallelism between aggressive conduct and savage behavior found in youth. The confirmation is currently clear and persuading: violent video games are one of the causal components of genuine brutality and hostility (Anderson and Brad, 353-359). In this way, pediatricians and guardians ought to make a move before it is past the point of no return.…

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    Perhaps most disturbingly, the mainstream news did not limit their inaccurate coverage of video game related massacres to the 1990’s. While it may be fair to say that the news of the 90’s were simply covering a new and potentially dangerous phenomenon, in an attempt to inform the public, they still continue to inaccurately cover massacres, particularly the 2012 Sandy Hook Elementary School shooting. Just a few days after Adam Lanza committed massacre, several news outlets in the UK ran the…

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