Nielsen Media Research

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    The United States has countless children aged 10-14 viewing violent and traumatizing motion pictures. Most have seen the harsh movie The Dark Knight, which has a PG-13 rating. This horrifying film continuously shows the main character, as a terrorizing joker who enjoys to kill for entertainment. This is unacceptable because it teaches children and young teens it is perfectly normal to kill without having any type of reasoning behind the madness and insanity. Furthermore, countless details…

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    violence. And online campaigner Geordie Guy agrees with that. In the video Do violent video games cause crime? he said that playing computer games and being violent in real life are completely different things. He also said that there has been made research about the link between violent video games and real-life crime for about 30 years. No link has between found between the two. But even if there is not any link between real life crime and violent video games, the realism in the game is…

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    For decades we have looked upon video games as being a distraction, an interference and an excuse to avoid responsibilities. We constantly hear about the negative effects video games have on our physical and mental health, and the impact they can have on a child's cognitive development. All of this dispute has led parents and teachers to believe that video games should be under tight restrictions or even banned altogether from school, preventing children from accessing a fascinating world of…

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    Violence in the media has been heavily scrutinized for hundreds of years. After any publicized tragedy that includes violent behavior, some are quick to assert the idea that we are causing or at the very least contributing to these violent outbursts by glorifying violence in media such as movies, TV shows, and video games. It is estimated that by the age of 18, children will see more than 200,00 acts of violence and 16,000 murders on TV (Senate Committee). They contend that the violence seen by…

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    A casual player of Grand Theft Auto might find humor out in killing strippers on the streets because it is “just a game”. Over the past 30 years, there has been major research on the relationship between televised violence and violent behavior among younger children. Cross- sectional, longitudinal, and experimental studies have all confirmed this connection. Today, many youths have television in their rooms which could give children a greater opportunity to view programs without parental…

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    responsible enough whether or not to know if their child is mature enough to handle violent video games. -Just because there's violence in a video game doesn't automatically mean that I'm going to act violent because of that. I know that the pro may say,"research says that etc etc," but I'm pretty sure that everyone knows that there're consequences to acting violent like getting grounded, getting beaten, OSS and ISS (Outdoor and Indoor school suspension). You may be even put up in Juvenile…

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    playing violent video games, however, others think otherwise. Children get aggressive when playing violent video games because that is what they are being taught in those types of video games. According to the researchers who wrote in the Educational Media International, exposure to violence in video games may influence the development…

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    For many kids, they like to play simulated violence. I think violent simulators are bad for kids. Research shows that children who play violent simulators react too violence differently, they may become violent. This is important because our generation is fully involved in technology and kids like this simulated violence. The first reason is that they react differently to violence in the real world. In the article “It’s A Duel: How Do Violent Video Games Affect Kids” written by Shankar…

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    aim to be. Both authors have their muses, Sobchack uses media as hers, while Malone uses the city of Detroit. Both Sobchack and Malone aim to show that violence through these many outlets have an impact on who we are and what we are to become; they strive to change the way we perceive violence and hope for a social revolution. Sobchack writes about how technology can foster a sense of violence. This violence is represented in the forms of media and a majority of our daily life. Sobchack uses…

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    Paintball is an extremely fun activity to do with friends and family, but is quite dangerous. I believe that the safety of paintball is very concerning and everyone should step back and look at the faults before attempting a game. Paintball can lead to injuries, increased aggression and pain for both you and your family. The paintballs in the paintball gun are meant to be harmless. They may cause pain, but they were made not to penetrate your body. Of course you will be left with welts at the…

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