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    listening to music, and playing video games. However the media content has changed extensively, and the amount of violent elements is rising year by year. Psychologists all over the world explore the influence of violent media on teenagers’ behavior admitting the possible serious consequences of this type of media. Yet, it is hard to define media violence, as each type of media explains it differently. According to the Cambridge Dictionary violence…

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    in Video Games Influence Violent Behavior? The video game industry is the fastest growing entertainment industry the world has ever seen. In 2015, it was worth over $90 billion, more than double the international film industry. But video games have also become one of the most polarizing forms of entertainment or media to date. Their fans love them and simply cannot get enough, while their detractors’ ire seems to know no end. As with any form of media that contains violence, video…

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    Ubisoft is a French video game company which established in 1985, and now becomes one of the biggest video games company around the world. Like some of the other companies, at the first stage, Ubisoft did not have a lot of good games, until, in 2007, they published Assassin’s Creed. This game also started a new age in the game industry, until September 2016, they sold more than one hundred million copies of this game series, and make this game become one of the most successful game series.…

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    content of the games. scientists have run tests, done experiments, done extensive research and notes. Those that argue that it helps say that it provides an outlet for young children and adolescent teens with aggression, depression, and other issues as well as also helping develop a persons hand-eye coordination. they also argue that because people are playing these games it keeps bad things off the streets, saying it dropped the rate of crime. Those that disagree say that video games cause…

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    In Bernstein 's article "Gaming the Console", she argues that it is okay for teens to play video games; she even goes on to say that playing video games can be beneficial for teenagers. However, she informs her audience that there are certain aspects of gaming that teens should be wary of: this includes prioritizing game time over school work and playing with inherent personality issues. Bernstein develops this thesis successfully by integrating visual and verbal texts effectively; each of the…

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    Violent Video Games on Children Video games have appeared and become popular since the 1970s. Since then, it has become a form of entertainment across the world. It was firstly designed for the purpose of creating a visual entertainment, where people could do anything as they want as the video games allow them to. That way, people can get entertained and relax after a tired day of working and school. The popular video games which we could probably know such as Tetris, Mario, these games were…

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    information and children can play video games any time and anywhere. Parents should pay attention to how long their kids are playing, and should prevent their kids from playing in their bedroom until midnight. Besides, is hard to control the type of video games that children play, but parents can be involved in choosing video games. However, violent video games can have negative impacts on children because video games can lead…

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    to immerse themselves in video games, the public and the media would blame it all on the game producers saying “these games are responsible, you must pay”. This can go on no longer; people must know the truth about video games and their effect on children and youths before grabbing their pitchforks and torches and going after the people who made these games. In the DC navy yard shooting the gunman who killed twelve people and injured three more loved to play video games, so naturally the media…

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    laws should be passed to ban the sale of violent media such as video games to minors (Sasso). It is estimated that children in our country between the ages of eight and eighteen spend more than six hours a day using entertainment media such as music, television, and video games. According to the American Academy of Pediatrics, “Research…

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    I’m a 20 year old gamer and proud of it. Video games are part of my life, but a large part of American entertainment as well. Since their invention in 1951 by Ralph Baer, they have become one of the fastest growing sectors in the U.S. Economy, with sales reaching $13.4 billion in 2014. An estimated 97% of US children age 12-17 play video games. More than half of the top-selling video games contain violence. Violent video games are believed to desensitize players to violence and have been blamed…

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