Multiplayer online games

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    Second Skin

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    ever growing issue of people becoming addicted to online games. The reason is since the invention of technology where it became portable and affordable to the public people have become obsessed with it. For example, if you ask an elder at what age they got a phone they would usually say when they were young adults. However, if a person asks a kid in the present day they would say a kid would get a phone as young as ten years old. Similar to the game technology in general has become an obsession…

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    Players feel excitement and happiness, or anger and sadness from playing games due to the different situations in the game. Players may cheer their “Multi-kill” a minute ago, and they would suddenly rage against anyone in their team for the “death-streak.” This type of feeling shift is so common in online gaming and it is all based on our mind of projection, a self-defense mechanism that “(misattributes) a person’s undesired thoughts, feelings…

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    and fan-girling over movies. It was a cartoon-like game, with short stumpy characters and an endless amount of cute, round enemies that you killed by the dozens without even blinking. It was fast paced and cute, and being the hyperactive teenager that I was it hooked me in and became a large portion of my high school life. Looking back the game itself was more of a chat room site with gaming elements, as most people didn’t even play much of the game and instead sat around the game’s cities and…

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    How do computers, video games, and watching television affect the mind and body? All three of these have some positive and negative effects on the mind and body. They can range from being as positive as increasing cognitive skills, to as harmful as atrophy of a person’s social skills and muscles. However, there are also ways to counterbalance the negative effects that playing on the computer, playing video games, and watching television may have on the mind and body while still being able to…

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    Have you ever played more than one game, and one of them shines among the rest? The two games being referred to is Guild Wars 2, and WildStar. These two games are MMORPGs, or Massively Multiplayer Online Role-playing Games, that gives one excitement at the end of a stressful day. Many companies create games to serve a single purpose: giving gamer’s entertainment. Because of this, many gamer’s experience conflict, internally, on what game is better. For these two games, it’s a 50-50 chance onto…

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    Subculture, Social Control, and Virtual Criminality: An Ethnographic Account, he observed the dynamics of formal and informal actions amongst gamers, whom were the subjects to participate in video games under Downing 's observed setting. The goal was to monitor the reactions these massively multiplayer online games, typically found on PCs, had on the gamers emotions and actions compared to the deviant and criminal behaviors which occurred after playing for an extended period of time (Downing,…

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    Quack, Quack, Quack Duck Game, a game where you play games with ducks, confront you and up to three friends on a set of Hunger Games-like matches that provide you with multiple weapons and utensils to help you defeat your opponents. This means that you can now entertain the blood thirsty duck people who so much adore watching you wreck your friends guts on the sports channel. Juan Solo will have his revenge against the great white knight!Juan Solo will have his revenge against the great white…

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    Creativity In Psychology

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    century, creativity wasn’t widely discussed among psychologists, let alone studied. Video games are a ubiquitous part of almost all children and adolescents’…

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    world where technology is making ungodly leaps and bounds beyond what our ancestors believed possible, a new technology was introduced that some say may be the cause for a change in our behavior. This new technology is video games, more precisely Massive Multiplayer Role Playing Games or MMORPGs. There has been some…

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    Talk Group Research Paper

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    playing NPC's (none playable characters) that have an AI (manmade brainpower) that makes a reproduced execution to test players at the starter levels, online makes a setting where experience and trouble changes drastically do to unconstrained activities that gamers follow up on to execute an activity. This means in correlation to ordinary diversions, online changes those consistent and dull thoughts and activities of AI foes because of the flighty nature an individual has. There is a farthest…

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