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    is not a cheap hobby, to play a game many different items are needed, starting with a gaming console, the game disc itself, gaming controllers, and any accessories that may be needed if playing an online game in which the gamers talk back and forth. Jon Henshaw mentioned that “It 's not uncommon for a gamer to have 50-100 games that cost $40-$50 each. They also often have at least 2 different game consoles and 1 high-end PC. This can easily add up to thousands of dollars a year to maintain a…

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    of video game the military is producing soldiers, who are more skilled in advanced warfare. If you travel to La Jolla, California and visit Scripps Memorial Hospital Cardiac and Pulmonary Rehabilitation Center, you will find a Nintendo Wii video console set up with the Wii Sports video set up and ready to play. Healthcare facilities around the country are finding the use of video games as a solution to increase mobility, flexibility and movement among patients. “Researchers such as Albert “Skip”…

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    and video game consoles, Nintendo manufactured and patented some of the earliest trading card games. Nintendo did not actually begin making video games until 1977 with the release of their Color TV Game 6 video game system. This was a revolutionary console due to the fact that it was capable of playing six different games, these games included several versions of paddle and ball games. The revolutionary part of this was the fact that the video games were already built into the console. This was…

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    Video games and education are connected in more ways than ever before. This current generation is the most technologically influenced generation to date and the way these children receive information best has changed. A study by Iowa State University shows that 64 million kids between the ages of 2 and 17 play videogames (Reisinger ST.). In school, children no longer can relate to examples about farmer life or playing outside with their friends. With the changing times, teaching styles and…

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    IV. Computer A lot of people struggled with math problems and so the idea of computers was derived from the incentive of making math easier, to make counting easier. During World War II the U.S and Britain were fighting against Germany, and they wanted to deport the messages to plan their next attack.The first computers were used to break the enigma code. After years of trial and errors they finally broke the code and saved thousands of lives. It was a success and the computer was…

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    The more complicated we make video games the more we see there is controversy around it, but that’s not the main transformation this paper will be focusing on. The transformation I see the most would be between the Nintendo 64 to the PlayStation 4 consoles. The Nintendo 64 was a stepping stone for modern day gaming such as the PlayStation 4. The Nintendo 64 controller was very unique at the time. The controller itself was shaped like an M with the middle part of the M being longer than the…

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    Zalman M600r Case Study

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    Zalman ZM-M600R The ZM-M600R is a cheap mouse produced by Zalman. The mouse allows amateur gamers to buy a product at a low price but at the same time get durability and performance. Review of the Zalman ZM-M600R Mouse The increasingly pressing growth of video game enthusiasts and the opportunities that this great sector can offer companies in terms of profitability, innovation, and technology have pushed more and more brands to specialize in the production of gaming accessories. These gaming…

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    Donkey Kong Case Study

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    7. Donkey Kong Donkey Kong was a successful Arcade game of a small Japanese manufacturer, Nintendo. The game saw the first appearance of Mario. In the game Mario had to jump the construction sites to protect his girlfriend from Donkey Kong. Atari turned down the offer from Nintendo to license Donkey Kong as they thought the asking price was too high. At that time Atari had an 88% profit margin on the cartridges Atari was making and Nintendo was asking for $2 per cartridge. Nintendo later sold…

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    The Holocaust vs Ready Player One In the book Ready Player One, by Ernest Cline, there were many themes and social concerns by the author, but the main point of the book was about a dystopian society and a world of the future. It was the world of a videogame called OASIS. OASIS was a video game that was much like a virtual reality game today, people could learn on it like school and they could play fun games on it like Pac Man. Many people used it as a way to escape the horrible reality of…

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    It is often speculated that video gaming seems to be a solitary activity due to misdirected criticism at the industry itself. In reality however, a large part of what makes playing video games enjoyable is being able to communicate your individual gaming experiences to those around you partaking in similar activities. Many developers in the industry today have taken advantage of this breakthrough in communication technology and use it to influence the social aspect of today’s culture. Not only…

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