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    I chose to do my rhetorical analysis on how esports have a potential to be featured in the 2024 Olympics because videogames are a big form of entertainment across the world and are played by millions of people. According to the Entertainment Software Association a report was made in 2015 stating that more than 150 million Americans play video games and that forty two percent of Americans play video games regularly, or at least three hours per week. I also chose this topic because I’ve been…

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    Kantianism In Video Games

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    games have become so profitable that they gross as much as motion pictures and this is an activity that was once seen as child play (Williams, 2006). Video games have developed over the years from the ancient arcade video games for next-generation console games…

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    In this article I will be talking about Grand Theft Auto V (GTA-V), I will talk about the different gameplay mechanics that are found in the game which might include: rules or aims objectives, player interaction to the game and also feedback, challenges that could be found in the game, risks and rewards that the game provides. Also I will mention the narrative of the game, which will include the description of the characters that could be played, the story which the game is based on, and…

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    Video games are arguably even less associated with storytelling than comics are, with some critics believing “that the video-game form is incompatible with traditional concepts of narrative” (Bissel, 93). Where the medium truly excels, however, is with its capacity for immersion. Like how the addition of sound allowed filmgoers to not just watch the action but hear it, “Every new medium that has been invented … has increased the transporting power of narrative” (Rose, 36). Where readers of books…

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    Playing Video Games Essay

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    Since the introduction of video games, they have attracted children of all ages. The growing market of video games is a proof to its wide spread popularity among children. Recent studies have shown that video games have positive as well as negative impacts on children. However, the positive and negative aspects of playing video games cannot be ignored. Most of the video games are creative and fun intended. This offers a chance to foster the creativity potential among children. It’s a great…

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    Every living human in this world knows what video games are. Since they were little, video games are already part of their life. This universal experience, though, and the broad scope of all possible games, makes it difficult to have a single definition of the word “game” that everyone agrees on. To some, games require competition, one or more players, or teams striving to “win.” (Michael, D. & Chen, S., 2005). With the success and proliferation of video games, there can be no doubt that video…

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    Pros And Cons Of Nintendo

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    Nintendo made Smartphones When Nintendo announced their intent to move into smartphone gaming earlier this year, the internet was abuzz with gamers pontificating on their pros and cons of the company's decision to branch out beyond their own home consoles for the first time. Many saw the move as minor sacrilege, whilst others were more optimistic about the concept of playing more convenient, pick-up-and-play Zelda and Mario games on the tube. What nobody seemed to be doing, however, was…

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    Pt1320 Unit 1 Assignment

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    In the 1970s, an innovative device was being developed by small team of engineers led by Paul Breedlove, an engineer, with Texas Instruments that ended up being introduced to the public at the 1978 Summer Consumer Electronic Show as The Speak and Spell. It was a handheld electronic device and educational toy that consisted of a speech synthesizer, a fluorescent display, a keyboard, and a receptor slot for a collection of game cartridges. Additionally, its main function was a tool for helping…

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    Rayan Itani February 18, 2016 Professor Javier Gomez- Levin PHIL2101, R12 Why can some video games be considered art? In this paper, I will be discussing that video games can be considered art. I believe that Grant Travinor view of considering video games as art is correct. The truth is that video games can be considered a type of art. I support this conclusion with two principle reasons: video games are an extension of what art is. And…

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    Modern technological advancements, such as video games and mobile applications have increasingly transformed the manner in which kids play and behave. A particular toy has withstood the test of time through its promotion of creative and imaginative learning abilities. Play-Doh first entered the market in 1955 (Mandour & Associates, 2011). Its distinctly malleable characteristics have not changed despite the evolution of learning products geared towards younger generations. There was a time when…

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