Media violence research

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    When parent compared the amount of violence currently accessible with the violence viewed when they were children, they would notice violence is more available to view today than in the past. Because of this issue, parents are becoming concerned with what their children are observing. The average American child spends about forty hours per week viewing media; therefore, media has a large affect on how the child will act (Simmons). Since children tend to copy what they observe, over time children…

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    Does video game violence cause aggressive behavior? No, it doesn’t. Violent video games are those that represent violence as the best or only way to resolve conflict, and they are games that don’t exist in real life. The term “violent video games is defined in the scholarly world. When we define violent video games it has a little meaning, but in the case of violent games, its alternative is a peaceful approach to resolving differences. The government has debated violent video games as normal…

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    about the programs that are on television more than the content in video games? Have parents become desensitized to the content of the video games which causes little worry of long term effects? With hundreds of theories that state why youth gun violence has become a major problem, it is hard to simply explain the correct answer. However, with proof that violent video games have short-term and long-term effects on the aggressive behavior of youths, we can conclude that violent video games are…

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    article "Do Video Games Kill?", contrasting the frequent theory suggesting video games inspire killing by using evidence which includes quotes from recognizable sources, reports on research and studies, and statistics. Instead of putting a way of entertainment to blame for why such atrocities are executed, deeper research into aspects of the killer's life should be conducted, which is the position which Sternheimer provides evidence upon.…

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    because Sally Smith has a degree in communications from the University of Minnesota, Duluth. She wrote this article for a city newspaper which obligates the writer to do research on the topic. Although the article may be considered older, it still is relevant today because video games have gotten better graphics and have increased in violence each year. Patrick Markey stated that “in a sample of 118 teenagers. Each participant played a violent or a non-violent video game and had his or her…

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    Does Video Game Violence Contribute To Real World Shootings? In the article "Don’t Blame Video Games for Real-World Violence," Christopher J. Ferguson claims his belief in the disassociation video games have with real violence. This piece uses evidence from recent shootings and the lack of scientific evidence to prove his assertion. The technique of bringing to light the flaws in the conspiracy that video games do invoke violent behavior in users to raise awareness on this fallacy. He states…

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    violent video games help to connect to earlier research on media violence by essentially confirming and furthering their original findings. For instance, some of the early research on media violence suggested that if someone frequently watched a particularly violent television show like The Following or Dexter, then they are more likely to become less empathetic and desensitized to the violence depicted in the shows. The viewer then begins to notice the violence hardly for what it is, but…

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    without having any type of reasoning behind the madness and insanity. Furthermore, countless details support the conclusion that extreme violence should not be witnessed at young ages. Violence in movies does have a negative effect on society because many children have seen or experienced violence, negative behaviors have increased, and kids have begun to mimic the violence they have seen, which has changed their mindset. It is petrifying how many teens have witnessed or seen violent…

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    Research Question: Do violent video games contribute to violent youth behavior? Introduction As the media has been rapidly integrated into society, many inquiries have emerged that question its negative influence. The media is seen as very beneficial by those who are exposed to it because it provides hours of entertainment in many forms, the most prominent of which are movies, television programs, and video games. The latter is a somewhat recent favorite, and many studies have focused on the…

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    that there is a need to stop completely adolescents from accessing the violent scenes in video games. This study outlines the impact of video games, its trends, and its health impact among teenagers. The paper also outlines directions for future research required on the effects and necessary precautions on the use of video games. With such frequent exposure to vicious video games,…

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