Media violence research

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    the amount of media violence in the United States. They note that the average time spent per week using some type of media is over forty hours, for youths eight to eighteen. This does not count school or homework-related assignments. Anderson’s article most likely uses these facts to prove that children overuse media, which could be destructive to their health. On the other hand, Shaffer’s article consists of hypothetical studies that show how video games and other forms of media affect…

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    politicians and reporters twisted video games into a “folk devil” or a victim of blame to excuse what really creates a murderer. The real, credible evidences proved that video game and media violence do not cause behavior and actually “enhance spatial skills and reaction times” if anything, “aggressive people seek out violent media”. Sternheimer also inferred that people choose to fear video games because it is easier than accepting the fact that suburban America is not as safe and innocent as…

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    Violent video games causing violence Millions of people play video games every day. The thought that they might cause violence is disturbing and also an interesting concept. It should be noted that exposure to violence is nothing new to society. For centuries people attended public executions with the whole family or went to cadaver dissection viewings. Violence has existed in literature since people created the written language (Goldfein). In the year of 2013 a naval yard shooting occurred in…

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    Video Games and Violence “Violent Video Games: Rehearsing Aggression”, is an article in The Chronicle of Higher Education written by Elizabeth Carll explaining that violent video games play an important factor on violence. The article is a response to Christopher Fergusen, an advocate for violent video games, who previously made the article “Video Games: the Latest Scapegoat for Violence”. She focuses on the body of research available to show that violent video games cause violent behavior and…

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    Violent video games have been around for decades, enjoyed and played by millions of young kids and adults. Matt Peckham contributes “in my reason research, we found that for some teens with a pre-existing mental health issues, playing violent video games seems to be associated with less bullying.” This is an opposition to what it is believed by many that associate violent crimes with video games. Many think that those who play such games tend to have violent thoughts and tendencies of…

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    Theories of Aggression Mirna Ramirez EDU 524: Coping with Stress and Violence June 13, 2018 Benjamin Roberson Concordia University Irvine School of Education Theories of Aggression Acts of violence have increasingly plagued the nation, beginning with the Columbine massacre in 1999 that fueled subsequent rampages and spreading to the most recent school shootings in Texas and Indiana. In many of cases, the culprits were seemingly normal people that directed their aggression toward…

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    first video game in 1958 the concept of interactive media has grown immensely into a worldwide industry. Nowadays they are a very common form of entertainment that most homes seem incomplete without. Video games have been able to make huge advances in the realism of their gameplay due to their popularity. Although most of these advances were widely accepted there are some that have created a lot of controversy with the public. Video game violence, in recent years, has became one of the biggest…

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    cartoons that children watch include depict scenes of violence or danger. The violence in cartoons is harming the children because, at such a tender age, they cannot know the difference between reality and fiction. They soon start identifying with the cartoon characters and imitate that they need to act like their cartoon heroes, as The American Academy of Child and Adolescent Psychiatry explains “Children who view shows in which violence is very realistic, frequently repeated or unpunished are…

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    In 2008, studies at the Pew Research Center showed that 97 percent of youth from ages 12 to 17 played some type of video game. Of that 97 percent, two-thirds played video games containing some violent content. There have been many studies regarding the effect of violent video games, especially on minors. Unfortunately, many wish to ban these games from youth. These violent video games should not be banned for minors, because they can educate the player, there is no link between violent…

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    are not the only thing that hurts teenagers psychologically. These people say that minors are constantly exposed to violence and not just by videogames. They say parents may be biased towards video for whatever reason. Exposure to violence to minors is all around such as TV, Internet, and movies. This argument does have valid point in that violence is clearly present in multiple media outlets besides videogames. However one can argue that although the other outlets have already been made…

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