Lara Hedberg Deam

    Page 1 of 1 - About 4 Essays
  • Dwell Magazine Case Study

    History Dwell is an American based magazine that is dedicated to modern architecture and design of homes. Launched in October 2000 by founder Lara Hedberg Deam, Dwell has since been published in numerous domestic and international titles, from Condé Nast Traveler, Los Angeles Magazine, Urbis, Vogue Living and Elle Décor UK (Wiki 2015). Dwell describes itself as being somewhere between an architecture trade publication and a consumer shelter magazine, pulling successfully from both of these audiences to form its current readership base of 325,000. With a vast array of the magazine’s content found across the company’s entire platform extending from print and digital to live events, e-commerce, research and other ancillary products (Gallow 2011)…

    Words: 742 - Pages: 3
  • Examples Of Sexism In Video Games

    characters do appear in video games, it is more likely they are scantily dressed and over-sexualized in unrealistic ways. Few video games have exclusively female heroes. This is in part because there 's a sense in the industry that games with female heroes won’t sell which is mostly attributed in part to these games receiving much smaller marketing budgets than games with male heroes. Games that included the option of selecting a female hero sell better than games with only a female choice, but…

    Words: 1175 - Pages: 5
  • Representation Of Women In Video Games Analysis

    There are a handful of games out that include a female protagonists, such as Tomb Raider. When asked about female game characters and their representation, the responses were skewed. While the female respondents could not name any games that had a strong female lead and just focused on the sexual emphasis that is placed on women characters, Nick mentioned a few and that he enjoyed when a female was the lead character. Nick continued to say “For instance, there is a new game coming out called…

    Words: 734 - Pages: 3
  • Sexism In Videogames

    played by 10-year olds and that game has a strip club in it. At that strip club, you can even get a lap dance throw money at the girls, and take one home with you. If you raise the standards to buy the game, the kids will still get their little hands on them. They have parents, Christmas, and begging puppy faces. Their parents will eventually crack and buy them the game for Christmas. The only way to stop this is to try to change the content of the game. The violence may be fine for now. We are…

    Words: 966 - Pages: 4
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