Interactivity

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    Since its release in 2004, the Nintendo DS has sold 154.01 million units. Among the different iterations of the Nintendo DS, like the Nintendo 3DS, 3DS XL and Nintendo 2DS, the Nintendo DS is currently the best selling handheld console, and the second best selling video game console of all time. Yet despite its high sales figures, ten years after the release of the Nintendo DS to the wider mainstream market, little research has been done about the effects of the Nintendo DS’s technology on the…

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    The issue of whether media violence can result in real violence has been a topic of heated debate. The increasing release of violent films and games and the raising reports of violent crimes force people to face the problem. It is an significant issue because it concerns not only criminal rate, but also adolescent education. Various demonstrations have been put forward with respect to this issue. It is the contention of this essay that there is no essential connection between media violence and…

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    How often do you play video games? Video games are quite a popular choice of entertainment. All thanks to its interactivity and enjoyable features. Lately, there has been discussions about the depiction of violence in such video games. On the September of 2013, The New Yorker published an article titled “How evil should a video game allow you to be” authored by Simon Parker which provided an interesting insight on this much discussed topic. This essay by Parker relies heavily on the depiction of…

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    In the modern world there are many ways to entertain oneself through modern media. All of these mediums have a varying level of interactivity in them and the most interactive can be seen as video games. This interactive study is based on the notion that violence in video games is the cause of violence in the real world due to the interactive nature of video games. I find this topic significant due to many other outlets of media either condemning violence in gamings or using violence in gaming as…

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    Team Reflection Report

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    So my role is to round all team members and connect every team member to all the other team members. This kind of activity has improved my social interactivity with other team members, therefore now I understand them better and know their needs, and understanding them better makes my role as a report coordinator easier. As I know what they want to put in the team response document. Also this kind of activity…

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    It was exemplified that interactivity, tailoring and status of the individual delivering the strategy had the most success in organizations. (Lau, et al., 2015). Success is determined through several internal and external environment factors which must be considered when analyzing…

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    and connections between students and teacher. “When students have to play games as homework, they often find connections with people they may not ordinarily work with in a traditional classroom”, (Paul) Paul shows here that Since WoW needs group interactivity for some tasks, sometimes during a homework dungeon mission you might need to ask a classmate for help. The game makes it easy by instead of having to email the classmate now you can just instant message them in the game adding into this is…

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    The author positions that as a result of a shift in art culture and history, the world of interactivity has expanded our human creativity simply through digital technologies. Each interactive work studied has disruptive features that can be studied with four theories; cultural, functionalist, experience and techno-futurist. The author uses various…

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    illness, and a lack of communication. A recent study was conducted in Korea, with 255 different users collected. The results of the study concluded that the driving force of technological dependence is user satisfaction. The authors summarized that interactivity, control, communication, and responsiveness as being the most influential factors on user satisfaction (Fan ABSTRACT). There are numerous factors that play a part in technological addiction, all of them tie directly back to instant…

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    Bean currently has a massive flagship store in Maine, with multiple modes of interactivity throughout the store as well. The store itself tells a story whether it’s through museum-like exhibits, aquariums, or large displays of their signature items. They also have a cafe to encourage customers to simply hang out, or for a little fun…

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