Entry 3: Writing Instruction/Assessment Lesson Summary - • For this prompt, I observed a sixth grade class during an ELA lesson about revising essays. • The teacher implied that the objective for the lesson was for students to be able to revise their essays through the use of a rubric. o Her instruction was well aligned with the objectives. She used various examples and worked on a sample paper in front of the class so students could understand what was expected of them. o The assessment was…
The Wimba Classroom is an online classroom that is designed exclusively for education. Some of the features listed include an interactive whiteboard, application and desktop sharing, and session recording (Wimba Inc., 2009). The online classroom can be accessed by the students or professor anywhere that has the internet requirements--56k speed-- and a computer that supports the system…
Digital Learning Games a Curriculum Trend Today’s students spend most of their hours on electronic devices. According to Pew Research Center (2013) study, 78% of teens own a cellphone; furthermore, 74% of teens have access to the internet on their cell phone, tablets, and other media devices. Based on these statistics, students are living in a “digital environment that has shaped how they think, behave, and act” (Gu, Zuh, Guo, 2013, p. 392). Therefore, it is vital to incorporate technology…
Young children may love to follow along with a book on a tablet or iPad but that does not always mean it is a helpful learning tool. As educators know, one student does not learn the same way as another student so for some, an interactive story app can be more helpful for more visual learners. A child may benefit more if a parent or teacher is reading a book along with them. On the other hand, tablets can be useful for other activities, such as exposing a child to games in which…
independent, online instruction. This online instruction is either an Edpuzzle video/formative assessment or IXL. Another station is a collaborative station. There are math games, practice work, competition, or peer tutoring. The third station is a whiteboard with an”Around the World” activity where the answer to one problem leads to the next problem. Finally, the last station is with the teacher. At this station, she works with this small group to give more personalized instruction and assess…
brainstorming session to revise previously learnt elements of story writing, a hard copy of these elements will be provided to these students for reference during the lesson as some students with learning difficulties have trouble copying from a whiteboard (NSW Department of Education, 2006). The summative assessment for this lesson is completion of an editing checklist which has been adapted based on the student’s ability to analyse text and will require them to demonstrate understanding of…
where she tells the students to discuss 2D and 3D shapes with their peers. To enhance her instruction, she utilizes technology tools to engage students. She makes use of an interactive smart board, which displays activities for the students to see as she teaches the lesson. She also has each student use their own whiteboard to record answers to the questions she asked during her whole group lesson. One thing that I observed the teacher using was rehearsed transitions so that students…
teaching staff on site with 12 having a full time equivalent. There is also 15 non-teaching staff at the school and these range from the gardener, chaplain, educational assistants and special needs assistants. Resources Each classroom has interactive whiteboards and IPad for educational purposes. In addition to this, the school has a computer…
The Finnish Model will work well on reforming the U. S. because it provides equal education and opportunity to everybody. In the country of Finland, “there were no high-tech, interactive whiteboards in her [Kim’s] classroom…no police officer in the hallway” (p. 83). This suggests that these students do not need fancy equipment or armed protection to be the smartest kids in the world. In addition, the Finnish want for everyone to be successful despite their circumstances at home, and one way they…
with the world. Overtime, technology was advancing, fast, and so were video games. People wanted to find a new way to entertain themselves and have fun. It all started with a simple game, Tennis for Two, created by Higinbotham, the first interactive analog computer game. (“The First Video Game?”). Fast forward to the late 1960’s with Ralph Baer, an engineer…