Half-Life

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  • Examples Of Sexism In Video Games

    Charlotte Whitton once said “Whatever women do they must do twice as well as men to be thought half as good.” Whitton was the first female mayor of a major city in Canada and tried to create a world where sexism doesn’t exist. Sexsism and the portrayal of women in the video games industry is creating a culture that degrades and oppresses women. This essay discusses the amount of people in contact with video games, physical portrayal of women as well as the sexism that women face when working in the video game industry. In the United States over 58% of Americans play video games; 52% are male and 48% are female. When the video game industry started marketing towards the everyday family it was mostly towards boys and young men. They were considered…

    Words: 1175 - Pages: 5
  • Child Aggression Research Paper

    that videogame will be reenacted in reality; not just in virtual reality. This will be a précising matter for society because videogames revolve around concepts of war, gangs, abuse of illegal substances, brutality, etc. if kids are not properly taught that the ideas and concepts of a violent videogame should not be learned then the effects can lead to a devastating catastrophe. Although that would be an extreme case scenario it is a possibility. Many mass shootings have linked the perpetrator…

    Words: 1066 - Pages: 5
  • Video Games In Schools

    Video games, first introduced to the world in the 1950s very quickly spread throughout the United States and the world as a hobby, pastime, and career for many people. People of all different walks of life fell in love with the escape presented by video games and sparked the creation of a new industry with the sole purpose of entertaining anybody with the money to afford the systems that could play games. Since the humble beginnings of video games with 8-bit graphics and sounds on small…

    Words: 2345 - Pages: 10
  • Personal Essay About Video Games

    dilly-daddling on one of these games. For those who want a legitimate definition, dictionary.com describes a video game as “any of various interactive games played using a specialized electronic gaming device or a computer or mobile device and a television or other display screen, along with a means to control graphic images”, but I’m sure you guys get the point Being the type of person who loves video games today, I did not have that many options as a kid. Hell, I upgraded from a dial-up…

    Words: 1804 - Pages: 8
  • Woman By Maya Angelou Analysis

    The years of the 1970’s is famous for the groovy bell-bottoms, the rise of disco and how could anyone forget, the invention of video games. However, it wasn’t all fun and games. It was an era of economic struggle and cultural change. Many American groups fought for social and political rights, one being a combat for women rights. Women are being objectified by men and politics. They did not have the right to vote, to hold public office, to have reproductive rights, to work or to have fair wages,…

    Words: 993 - Pages: 4
  • Rhetorical Analysis Of Esports

    I chose to do my rhetorical analysis on how esports have a potential to be featured in the 2024 Olympics because videogames are a big form of entertainment across the world and are played by millions of people. According to the Entertainment Software Association a report was made in 2015 stating that more than 150 million Americans play video games and that forty two percent of Americans play video games regularly, or at least three hours per week. I also chose this topic because I’ve been…

    Words: 1033 - Pages: 5
  • School Violence And Violent Video Games

    character in video games and actual homicides, Shoot out, and any other kind of violent actions. One great example is the case of James Holmes and a shootout in a movie theater in Aurora, Colorado. The convicted felon had mental issues in which Holmes tried to simulate as the joker from Batman. Violent video games do not only impact adults, but teenagers as well. In a different scenario, “School violence includes highly publicized rampages, homicides, rape, and aggravated assault.” (Driscoll,…

    Words: 1043 - Pages: 5
  • What Are The Benefits Of Video Games

    One of the most alarming problems perplexing a number of people when talk about it. As the world continues to advance in every aspect of life and especially technology, a majority of the younger generation has been exposed to video games since they were a kid. There are still different views about video games. Some people believe video games in general are made to entertain people, help people enjoy their free time after school or work. However, some people think with the advancement of…

    Words: 795 - Pages: 4
  • Personal Narrative: A Career As A Video Game Producer

    For as long as I can remember I have always loved video games and wanted to be a part of their creation. They have helped me get through some tough areas of my life and I surely would like to contribute to the happiness that they spread among people. As I scanned across the many jobs available in the video game industry, I specifically found one job description that seemed to capture my skillset perfectly. Today I will be investigating the job of ‘Video Game Producer’, researching the daily…

    Words: 1273 - Pages: 6
  • Misconceptions Of Video Games

    As humans mature throughout life, they slowly acquire knowledge and experience. Just like humans, video games provide the same effect as gaining experiences through living, but in a far advanced world. In addition these precious moments are ones that cannot or is difficult to replicate in real life. The chances of being the coach of the New England Patriots are one in a billion, but with the help of video games, anyone can coach an all-star team. A common misconception of video games is its…

    Words: 1302 - Pages: 6
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