Graphic violence

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    Perhaps what can be intriguing is to understand is how violent games captivate our minds when we play them so that we can understand how they manifest the violent behavior in individuals. What is more real is the graphic content in these video games that when a gun appears and one is supposed to shoot during the game, it becomes so real that a person may want to get a real gun and shoot someone. For example, the teenager went on a rampage in the United States in 2013 and killed a man and two…

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    information from one place that can be accessible from another location, while censoring suppresses words or graphic images from viewers. There are times that some written materials should be banned but written materials should never be censored. Some written materials should be banned because they may impact children in negative ways. Children can be influenced by negative thoughts such as violence, sexual intentions, explicit language, and drug use which can lead them to…

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    Increased graphics, better hardware and software, faster connections and tracking systems are only the tip of the iceberg. A major add-on to current VR technology in the future will be the improved headsets. Currently, headsets are thick and most of them requires straps…

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    the points to consider, that they may actually help players divert their attention from their stressful lives and relax. This leads me to conclude that role-playing games with enacted violence are beneficial…

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    Background Comic books were in the groove in the 30’s and 40’s. After DC Comics published Superman in 1938, stories of mean, costumed superheroes battling criminals and enemies of the United States arose. However after World War II ended, interest for these stories decreased and superheroes were up the creek. In order to gain back the public’s interest of comic books, publishers began to fill them with romance, crime, and horror. In the early 1950’s, crime and horror comics arose, quickly…

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    pain. In the face of pain, there are no heroes.” Often the world we live in not at all what we planned for it to be. Some would say that abuse stems from being weak while other would explain that abuse comes from the lack of having control. Domestic violence happens to be a situation where a spouse uses fear, bullying and threatening strategies to gain power against their spouse. An abuser may act jealous, controlling and possessive that then results in mental, physical and verbal abuse that can…

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    Did you know that, 90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children? A boy is playing Grand Theft Auto V while his mother walks in the room and asks him to do her a favor for her but he ignores. His mother cries for him to at least acknowledge her but his mind and soul had entered the virtual world of gaming and won’t come back to the real world. In this generation, majority of children and teenagers play…

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    of high school boys play video games. However video games itself are not the problem; violent video games are the problem, which are what children play mostly. Violent video games can effect children’s behavior by increasing aggression, increasing violence, and decreasing self control Some people may believe that violent video games do not effect children in a negative way and that children know the difference between game and reality. However, violent video games can surely mess with a child…

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    ISIS Use Of Media

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    Media Representations Media is a powerful tool that many can manipulate to put forth their own agendas. ISIS’ use of media is quite sophisticated and represents a new age of high-tech terrorism. Their propaganda videos depict high-definition, graphic executions. Some are sceptical of their sophisticated filming techniques and multiple camera angles, as they are a group whose headquarters are in the midst of bomb-ruined areas (Durden, 2015). The high quality of ISIS media propaganda in contrast…

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    There are of course several factors that go into having an overall aggressive personality or behaviors. However, many studies have directly shown that children who are exposed to high levels of media violence are a lot more likely to act violently and aggressively in real life than those who have very limited or no viewing (Ciccarelli & White, 2011). One of the first attempts to showcase this was Bandura’s “bobo doll” experiment, where a group of children were shown a lady aggressively beating…

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