Gone

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    Relationships In Gone Girl

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    Friends of people getting married often jest that marriage means “Game Over” for their once seemingly single brethren, but for Nick and Amy Elliot Dunne in Gillian Flynn’s novel Gone Girl the game doesn’t end. Like other couples, they put on a mask of their best selves to accommodate the other person in their life while dating, but their inability to be honest with each other about who they are cause a downward spiral in their marriage. Instead of shedding their masks just as most couples do…

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    “Delia’s Gone” composed by Johnny Cash in 1962. This essay will discuss the similar and different characteristics of Delia among the three songs: “Delia”, “Little Delia”, “Delia’s Gone”. The first difference is that Delia’s roles are similar between “Delia” and “Little Delia” but different from that in “Delia’s Gone”. The second difference is that Delia is innocent in “Delia’s Gone” but not in “Delia” and “Little Delia”. One similarity is that Delia is loved by the singer…

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    Gone Home Game Analysis

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    Critical reviews about Gone Home emphasize the game 's non-violent immersive nature. For instance, game writer Nilson Thomas Carroll argues that Gone Home is a genuine and completely non-violent game with a nontraditional story (2014). I, however, think that there is a darker side lurking beneath this game. It successfully reveals inner lives of the family in a haunted house in 1995. From discovering the journals of Katie’s little sister -- Sam, we get to know that Sam falls in love with a…

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    deserted house with little context. The ambiance makes it seem like there is something off and disconcerting about this place. Gone Home elegantly makes the player’s mind start imagining all of the possibilities which will create eventually lead to higher positive tension and depth. The perceived possibility in the player’s mind is expansive space at the beginning of Gone Home while the actual possibility space is rather linear. The player is forced to wander around in this creepy deserted…

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    Gone Home has been called a walking simulator, where the notion of a simulator suggests an attempt to recreate reality in the virtual world. Gone Home does attempt to recreate the protagonist’s, Kaitlin’s, home in a realistic setting. Exploration of this home is based on interactions with items, discovery of objects in plain sight, and reading. As promoted on the game’s Steam page, there are no battles and no puzzles. Simple. The game is founded on a simple premise as well—coming home to find…

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    looking through the historical lens in Gone With The Wind by Margaret Mitchell in which the Civil War has destroyed the southern way of life, forcing the characters of the novel to go through extreme measures to ensure their family's land. The novel focuses on the main protagonist Scarlett O’Hara the daughter of a rich plantation owner, she is known for her beauty and charm, but when the Civil War begins her upper class life of barbecues and dances is suddenly gone with the wind, and she is…

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    Throughout A Long Way Gone by Ishmael Beah, the main character, Ishmael, faces many challenges and conflicts. These conflicts made Ishmael’s journey tough to get through. Throughout his journey, Ishmael faces villagers and rebels. Ishmael’s journey takes place in Sierra Leone, where rebels are trying to overthrow the government because of corruption and mismanagement of politics, and electoral violence. The rebels will do whatever it takes and will destroy anyone to reach their goal. The first…

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    Gone Home Play Analysis

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    Gone Home is a narrative exploration game by the company Fullbright that stars Kaitlin Greenbriar returning to her family home after being overseas. Gone Home is often questioned on the complexity of its game play, and is often thought to be more of an interactive story, however it does fulfill the requirements of a game and I will be discussing various game play mechanics in Gone Home such as the different objects and their attributes, rules for game play and the overall design that help to…

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    Film Analysis: Gone Girl

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    "Gone Girl" is a movie about a psychopath who turns an ordinary life into chaos. Each scene in the movie refers to real fears, real emotions and real messages of love and friendship. But at the same time, not a single frame is meant to be taken literally, as a documentary-like story of how people are, should be, or shouldn't be. It’s also a movie that shifts emphasis and perspective so many times in 149 minutes that you might feel as though you're watching five short movies strung together…

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    wanted, never having to try hard, and never going through difficult times does absolutely nothing to help you grow. Therefore, hardships can influence a person’s life for the better, because hard times promote diligence. In the book “A Long Way Gone (Memoirs of a boy soldier), “ the main character (and author) was recruited into the army after rebels slaughtered his family. While in the army, he went through many terrible experiences that still haunt him today. One positive impact of the…

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