Indian Gaming Promotes Native American Sovereignty by William Thompson and Diana R. Dever depict how effective Native American community gambling has provoked sovereignty. Thus, gambling will be effective in achieving high goals in the future. It’s mentioned in the article: gaming has increased jobs to Native American lands. For many of the tribes, Indian gaming is the first successful encounter that gives the employees confidence and capital to go into other businesses. The employees that are…
ten billion kills (McGonigal 444). Collective gaming is not a catalyst to change our world for the better; it will change our world for the worse. Gaming can brainwash players into believing that the things they experience in online games can happen in real life. People need to realize that collective gaming promotes violence and removes people from the real world, allowing them to use gaming as a quick fix for their everyday problems. Online gaming influences the increase in violence around…
my older brother, swearing that one day I would. Once we got older and switched to gaming on a PC my parents started to put time constraints on our gaming, which I hated but it made sure I got my homework done. Now that my brothers and I are older and…
PC Gaming Technological advancements in this day and age are endless. Constant upgrades are being made to all aspects of the video game world. Switching from console gaming to PC gaming is something that just keeps getting bigger by the day. The gaming industry constantly evolving has caused the technology of the film industry as well as the platform that games are being played to be propelled by gaming technology, this paper will examine, content distribution, how video games changed the film…
Although women make-up half of the gaming populace, video games are still referred to as a male pastime, and female gamers are seen challenging women’s gender role. In the public world of gaming, women are often pushed to the sideline of gaming communities because of criticism from the male populace. In the article Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public, Salter and Blodgett take a look at how a “male-dominated space” extends “discourse from a…
This research is focused on whether or not gaming affects how 8th grade students do their schoolwork, and if that leads to stress or sleep problems. In order to collect this data, we put out an anonymous survey. Attempting to achieve a wide result, we targeted the eighth grade students of MS67. The research we do can help provide insight on whether gaming affect student’s work and grades. We have not been able to reach a conclusion, due to our lack of responders. However, we saw a few small…
The gaming community is a culture of its own and it differs greatly depending on where you are in the world. In comparison to America, South Korea’s gaming community seems far more intense in terms of its popularity nationwide. My goal is to discover the factors that contribute to the differences in importance and popularity of video games. I will tackle this by analyzing Korea through Marvin Harris’ theory of cultural materialism to determine how technological and economic components at the…
Mark Griffiths’ article, “Online Video Gaming: What should Educational Psychologists know?” he creates a detailed account suggesting to parents, teachers, and psychologists that they need not be concerned with adolescents supposed ‘addiction’ to online video games. The article delivers a summary of the foremost concerns surrounding excessive video gaming among adolescents and delivers a persuasive argument on the positive perceptions of online video gaming. Griffiths uses a plethora of rhetoric…
It is often speculated that video gaming seems to be a solitary activity due to misdirected criticism at the industry itself. In reality however, a large part of what makes playing video games enjoyable is being able to communicate your individual gaming experiences to those around you partaking in similar activities. Many developers in the industry today have taken advantage of this breakthrough in communication technology and use it to influence the social aspect of today’s culture. Not only…
alerts one’s mood. Video game addiction is described as an impulse control disorder, similar to pathological gambling (UPH 2016). The concept of Internet addiction as a disorder was initially proposed by Ivan Goldberg, in 1995. However, while Internet Gaming Disorder is not yet identified by itself in the DSM-5 (Diagnostic and Statistical Manual of Mental Disorders, 5th Edition), it is referred to “in Section III as a condition warranting more clinical…