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    Antonius J. Van Rooij, Gert-Jan Meerkerk, Tim M. Schoenmakers, Mark Griffiths and Dike Van De Mheen they authored the article " Video Games addiction and social responsibility " in how gamers get addicted to video games and how the companies should be responsible about the effects which is important to not change the gamers behavior. The article has been received on the 2nd of July 2009 and it has been accepted on the 7th of July the same year. Later on, in October 2010 this article was…

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    in general is extremely important in today’s world, and supporting the games being developed has created a plethora of options for income. These include: streaming, developing, making videos, or just promoting the games themselves. Without computer gamers there would not be such a large market for their development, and computer hardware would not be where it is at today if the demand was not there. Computer Gaming Contrary to many peoples’ popular belief, gaming can be beneficial. A lot see…

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    Alienware Research Paper

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    Alienware has been an industry leader in high-quality desktop and laptops that are specifically designed for anyone who loves to play videogames on their computer. They have always build their computers with state-of-the-art components to ensure the user has the optimal frames per second (FPS) and graphics quality while they play their favorite games. Videogame and computer hardware companies are constantly upgrading their technology to make the gaming experience better than ever, and it’s…

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    Research on video game culture has highlighted its social nature as Hand and Moore (2006) have argued for the consideration of video gamers as a ‘community’, while it has been traditionally suggested that gaming is an ‘anti-social’ activity, ethnographic research suggests that gaming is formed in the context of existing social and cultural networks, friendships as well as relationships (Rutter & Bryce, 2006). Hand and Moore’s (2006) concept or ‘enunciative production’ relies on the formulation…

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    to identify some patterns of impoliteness occurred within player interaction in a live real-time strategy game called League of Legends (LoL) hosted by Twitch.tv. The stream of this game involves the live gameplays, open chats, and video feeds of gamers’ plays. For the purpose of this paper, the patterns of impoliteness are identified by observing the chatters’ comments that conflict with one of Twitch.tv rules of conduct which states that the use of language that expresses “racism, sexism,…

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    In the story They're Gamers, Not “Girl Gamers’ said “They are 38% of video game players and 42% of online players are female”. Female players had risen up within the years. There have been many female gamers who have made video games. In the story I had read by Ferneyhough it said "Many guys had said to female players to forget gaming and “go back to cooking or go…

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    on reading to find out why they shouldn’t be. The controversy over video games being sports have been going on for a few years now, and it still is to this day. Video games should not be considered as a sport, reminding us that it has affected many gamers in a negative way, some even physically. For example, there is a difference between Video Games and Sports. Engaging in video games, for example, playing “Super Mario Odyssey” or something related to PvP (player versus player) action gaming,…

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    While Flanagan does describe gamers as having less empathy, he doubts the deduction by demonstrating that just because they do not react as much does not mean they lack empathy. He compares that idea with people becoming more accustomed to the images of starving children as people have seen many images before. Likewise, he illustrates that the machine which was used to look at the gamers emotions “has ‘worked’ on a dead fish” (2) which can lower the accuracy…

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    invented 13 years after the creation of the computer and has been in existence now for 54 years. Traditionally, a mouse and keyboard have been the bread and butter of the computer gaming world. But there are several other hardware devices that allow a gamer to play his/her favorite games. Arcade joysticks are often…

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    Gaming World Sexist

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    mind blowing crazy when thinking about the percentage. Smith (talking about myself in the third person is a bit weird) plays online video games quite a lot, and online hears a lot of people being very sexist on online games. For one example a “girl gamer” as the Xbox community on Call of Duty call them, whenever she said something in the lobby everyone flipped out and started screaming. This isn’t a joke, it was like answering the phone not knowing who was on the other side, saying hello, and…

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