Gamer

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    Gamification of Education: Effects on Children’s Health Nowadays, technology facilitates everything we do. For example, think about navigating across the country a few decades ago. Could you picture that? Some of us remember those days struggling with paper maps in our vehicles, but nowadays a simple map application on a smartphone makes it a lot easier —what appeared like a cumbersome task years ago, now it is as easy as playing a game. Well, technology and gaming have moved into our…

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    Alienware Case Study

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    exposure than before on the global market; and it now operates in scores of countries – a difference of more than ten-fold than before. Who does it cater to-- The Alienware systems' hardware is designed for gaming purposes. It caters especially to gamers keeping in mind the plausible needs of the current generation of games and those of the near future. Specifically built for high performance computer operations, it boasts about hardware that can generally considered to be on the latest side…

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    Laparoscopic Surgery

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    In addition to most of the changes video games has caused in society, numerous people have found that video games have set a new standard for learning. According to Mike Ivey’s article, “A Brave New Gamer World; New Generation’s Link to Workplace Study”, many workplaces use video games as a method of learning. For instance, employees at Blockbuster Video learn to deal with customers with a video game simulation, the U.S. Army trains recruits to fight wars by playing video games and educators…

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    There is no hesitation that I feel like I can handle any situation that is thrown at me. I have had situations from as small as handling a hacker to keeping stable under a DDOS attack. I'm not the type to be nervous under pressure, if I know something has to be don’t I get it done without hesitation. Over the years I have seen other moderators do their job and act as players break the rules, and I was always carefully observing everything I see Then came an opportunity where I could really show…

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    Swot Analysis Of Xbox

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    OVERVIEW OF Xbox: Along with the invention of visual media, giant players of the industry started to realize the potential of video gaming market. The first generation video games released in the 1960s and later several new generations of gaming consoles came back-to-back with advanced features. World-famous Washington based software-giant Microsoft created an all-new video gaming brand 'Xbox' in 2001 as its first step to conquering the gaming market. Since the release, it went through a tough…

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    MOBA Controversy

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    recognizing the best teams democratically without forcing them into teams before they even play. It’s a Meritocracy. Both competitions are funded through sponsors as well, just like the LA Lakers have Aaddidas and Big 5, Cloud 9 (one of the biggest gamer sponsoring teams) have Logitech and Alienware. That isn’t the only way the teams are similar though. They have managers, coaches, starters, reserve players referees just like other sports, and it’s not like they’re random people found on…

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    Since the time of arcades and joysticks depicting tiny yellow creatures eating pixilated dots, video games have been under scrutiny by adults over the world. Parents proclaim that video games are detrimental to their children’s education, and that they are getting addicted to these games; while society illustrates games as a leading cause of childhood obesity, and places the blame of juvenile crimes on video games. However, hundreds of studies show that these accusations are completely false.…

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    boys play video games to relax (“Do”). Another view is 45.4% of boys who play video games do so to release their anger (“Do”). The majority of people who people who play video games do not commit antisocial acts (jenkins). Also about sixty percent of gamers who play frequently play with friends (Jenkins). Video games are even used for learning things. An example of this is that videogames can help students learn tactics and strategies in sports and other physical activities (Hayes,Silberman 68).…

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    heavily from their imaginations to make the scenarios come alive,¨(Tucker smithsonian). This is important because with the help of graphics what the player thinks has now the ability to be created in a great picture. My last reason for graphics is, “Gamers can till fields, build hospitals, steer the wind. They can be inspired to feel guilt or joy or moral ambiguity, They can be transformed instead of just distracted.”(Tucker smithsonian). This might not seem important but it is very important.…

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    On every Saturday evening after lunch, my family and I would gather in our lounge and have some quality time together given that we all had a hectic week. But nowadays there is always one person missing, my brother. I walk upstairs to sneak on him and catch him with the joystick in his hands, head leaned towards the screen with his eyes wide open. His video games are his family, not us. He doesn 't talk much these days, doesn 't concentrate on his studies. Video games have changed people 's…

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