Gamer

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    own opinion. Since Wright is trying to persuade non-gamers to change their mindset, using studies and evidence from other’s research would benefit the effect of his article. Although he is a credible source on the topic of video games due to his extravagant release of the Sims, Sim City, and Spore, his position in the gaming market makes his opinion seem highly biased to the audience of non-gamers. In paragraph 3, Wright argues, “[b]ut the gamers’…

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    Annotated Bibliography André Brock, Racial Representation and Gamers, Resident Evil 5: “When Keeping it Real Goes Wrong”. Games and Culture 2011, published online 15 July 2011. As the social web has matured, gamers congregate publicly on gaming blogs to discuss their experiences and identities, exposing their ideological, cultural, and practical beliefs about gaming. this article presents an alternative analytical method for video research by combining a culturally oriented analysis of a…

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    Video game addiction is also one of the concerns of parents to their kids especially males. Addiction to it have effects psychologically to gamers such as higher rates of anxiety and depression and it also have effects to the gamer’s academic performance (Peukert et al. 2010). Video game addiction is an unhealthy excessive use of video games without engaging in the real world and just aiming…

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    Back in the, day technology was not about the new systems, games, phones, anything new related to technology. People would rather have a great imagination, play outside; they would go to the extra mile to have fun. Nowadays, people see kids having fun by reaching into their mom’s purse and get their phones or iPads and to play games on it. The older generation didn’t have such inventions such as game consoles, phones, laptops, social media or television; now they think that the new generation…

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    Argumentative Analysis

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    Videogames, they have had many controversies in the past years as having negative influences on the brain. Sure the effects of Grand Theft Auto, and Mario Kart might be completely different, but if so can either of them improve memory and problem solving skills? There have been many studies regarding the topic, yet there have been many different conclusions regarding the topic which has since sent the topic into controversy. Still the bigger question might be what genre of videogames improve…

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    Because the games require players to remain motionless for extended periods of time, limiting the amount of physical exercise the gamers get daily. Not to mention, video games are also bad for someone’s health because they can alter one's sleep schedule. The article “13 Video Game Pros and Cons” claims that, “Gamers may also find their sleep habits become disrupted when they’re using screens on a regular basis.” The numerous hours spent playing video games project negatively…

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    Subculture, Social Control, and Virtual Criminality: An Ethnographic Account, he observed the dynamics of formal and informal actions amongst gamers, whom were the subjects to participate in video games under Downing 's observed setting. The goal was to monitor the reactions these massively multiplayer online games, typically found on PCs, had on the gamers emotions and actions compared to the deviant and criminal behaviors which occurred after playing for an extended period of time (Downing,…

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    that said, There is certainly need for concern as to the impact video games have on the 97% of 12-17 year old gamers. Questions rise as to if there is conclusive evidence to single handedly rule that video games are the sole contributor to these violent…

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    (Essential Facts 2015). The overall average age for a game player is 31(Lofgren 2015). That stat has increased 1 year than the previous year in the Big Fish Game Stats Database, and it is believed to have that increase simply because of the aging of gamers. The evolution of gaming has taken the industry to a whole new level. From shapes floating back and fourth on seemingly blank…

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    As a product of today’s game consoles becoming more and more advanced, it is becoming easier for attackers to gain access to them. The purpose of this paper is to gain a better understanding of how these attacks occur and what can be done to protect oneself in situations such as this. I will attempt to examine multiple resources that can better explain things further. Game console attacks are rapidly increasing, consumers purchase roughly over one hundred million consoles each year which all…

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