Gamer

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    Violent Video Games Effect

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    part of the modern and technological advances that are taking place all over the world. The violent video games are affecting constant gamers because of the content that games are made off. Researchers and experts are involved in how the effect of the usage on people and more on kids. The Extensive use of violent video games is negatively affecting young gamers in a behavioral, educational, and parenting style. Violent video games can be addicted after a period of constant playing. It is known…

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    Reaching Beyond Existing Gamers The market segment of Nintendo is focused of first time games. Their aim is to have people to have fun when playing the games, they want to introduce games to those who are not avid players. Their ability to have women, children and men who aren’t interested much in games to enable to play. 2. New and Easy-to-use Controller Their strength lies in having easy to use controllers, which is much different from its competitors. Thus even the non gamers can start…

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    hours in front of a computer screen. Gamers are often misunderstood, because people who do not play video games seldom recognize the innumerable benefits of video games. The reality is that there are countless positive effects of gaming on those who participate, because video games allow people to seamlessly interact with each other, allow people to truly be themselves, help people accomplish things that they would not be able to do in real life, offer gamers opportunities to be accepted, and…

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    One who finds video games as an addiction, and feel as if children are "pathological" gamers should have conclusive evidence to support their claim, in order to prove video games are the cause creating addiction. In the Washington Post article, it states, "[g]amers were deemed "pathological" if they reported at least six of the 11 symptoms"…

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    Digital dualism is considered a fallacy by Nathan Jurgenson. According to Jurgenson, this fallacy represents a bias that the digital world is “virtual” and the physical world “real.” There’s a huge bias that the digital and physical world is separate. Digital Dualism versus Augmented Reality is a huge debate. This stems from a belief that the real world and digital world are interlocked. Others believe that the real world isn’t the same as it is represented in the digital world. Social media…

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    let some players practice the game ahead of time and the rest of the players did not have this opportunity. (Gentile) This research was used to measure the level of competence toward the game and its controls. The researchers also questioned several gamers about the last three games they had played and then the researchers produced games that had the same level of violence. When the players were questioned after playing the games, they said that when the game made them feel aggressive, they…

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    Gender In Video Games

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    video game home consoles. Male gamers became the target audience of the video game industry, in regards to marketing as well as game design…

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    PC Gaming Technological advancements in this day and age are endless. Constant upgrades are being made to all aspects of the video game world. Switching from console gaming to PC gaming is something that just keeps getting bigger by the day. The gaming industry constantly evolving has caused the technology of the film industry as well as the platform that games are being played to be propelled by gaming technology, this paper will examine, content distribution, how video games changed the film…

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    The Scientific Truth Behind Video Games and Real World Violence Have you ever wondered why some stores refuse to sell violent video games to minors? If so, then you’ll be surprised as to why. It isn’t a law, but it is up to the store to decide whether they sell you the game or not. Their reasoning is that some people seem to think that video game violence can cause real world crimes; such as, mass killings. The earliest known game was a single-player, arcade, tic-tac-toe game, developed in the…

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    Argumentative Analysis

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    In 2013 the average 13 year old gamer spent about 6.3 hours playing video games weekly. My sources were CNN, Futurism, SheppardMullin, and the American Psychological Association. You should care because you or someone you know most likely loves to play video games. They could be a really nice person but their gamer nature might contradict it. The reason I’m doing this topic is because I am a huge fan of gaming and I want to show that all gamers aren’t bad or a terrible person. First I’ll be…

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