In modern society, the teenagers playing computer games is very general and popular. The computer games in our life are common. In fact, today is an Internet epoch. Internet is increasingly popular and same as computer games, such as League of Legends. Digiword (2013) believe that the computer games market will continue to steady growth. Forecast by specialist an average 11% annual growth for the further four year of computer games market. Also, it will from $54 billion increases to $82 billion…
Most fighting games are rated T for teen, but children usually will play teen rated game which is fine. Some even play M rated game which are also fine, but they must be ready. Take one of the most popular game series: Call of Duty. For one game in the series: Call of Duty Black Ops. According to Parenting the game description, “Set during the Cold War in the late 1960s, Call of Duty: Black Ops has players engaging in extraordinarily realistic military operations in countries including Vietnam,…
Pros and Cons of Video Games Video games have been around for more than 40 years and have kept advancing with each decade. According to Stastica.com1, as of 2013, the time spent playing a video game is 23.2 minutes per day. That adds up to over 150 hours a week. The video game industry is projected to grow to more than 101.6 billion in revenue in 2014 according to Gartner, Inc.’s (American information technology research and advisory) projections. Have you ever wondered how this could affect…
As video games become more widespread, many complaints have been placed on the level of violence and sex present in these games. What is less spoken about is the level of sexism in video games, both in and out of the game. Research indicates that sexism in these games is a prevalent issue that needs to be addressed as video gaming becomes more popular, especially the effect this has amongst females. Thus, sexist video games are a harmful influence on female players, resulting in lower…
politician raising concerns over the video games industry. The relative silence has been welcomed because for as long as I have been alive and certainly years before, there was an uphill battle for video games to gain artistic and economic legitimacy. Heralded as the downfall of American youth since the 1970’s video games have been blamed for everything from social anxiety and depression to mass killings and devil worship. The list of tragedies that video games are blamed for still hang heavy…
2011, a California law was brought before the Supreme Court, a law that would have banned the sale of “violent” video games to minors. The former governor of California, Arnold Schwarzenegger, had originally supported this law, having signed it in 2005. “We have a responsibility to our kids and our communities,” stated Schwarzenegger, “to protect (them) against the effects of games that depict ultraviolent actions, just as we already do with movies.” Despite the ex-governor’s sentiments, the law…
widely known as part of our cultural scene. Computer and video games have come a long way since the days of Pac-Man, Frogger, Tetris, Super Mario, Angry birds and Tic-Tac-Toe, and so have those who have played them. Nowadays, games are enjoyed by all type of players and backgrounds and parents are more involved in making sure that the ones their children plays are age-appropriate. Although, the initial concern on playing video games is that it is not an active way for children and adult to spend…
Video games can lead to addiction, depression, aggression, and many health issues. In fact, research has been conducted for decades on the negative effects of video game play. So why then have video games become over a $16 billion industry? Well, video games have immense positive potential. In addition to their entertainment value, video games can offer considerable success when they are designed to address a specific problem or teach a specific skill. Video games can be a particularly valuable…
Do you know why people love video games. Maybe it's because of the joy it gives to viewer. Or maybe it's the action and deep story of many of them. But there is one thing that all of them provide entertainment. And to most people that is good. But for some people video games entertainment doesn't matter. Its contents is all that matter to them. There is a controversy regarding video gameś people thinking it's good and people thinking it's bad. I personally think it's good, But some parents and…
Section A: Listen, transcribe and summarize Hello friends. I am Suzanne Collins the author of The Hunger Games. I am going to read you from chapter eleven, where the games begin. Chapter eleven: Sixty seconds. That is how long we are required to stand on our metal circles before the sound of a gun releases us. Step off before the minute is up, and land mines blow your legs off. Sixty seconds to take in the ring of tributes all equidistant from the cornucopia, a giant golden horn shaped like a…