First-person shooter

Decent Essays
Improved Essays
Superior Essays
Great Essays
Brilliant Essays
    Page 3 of 50 - About 500 Essays
  • Great Essays

    positive actions that comes along with gaming. For one thing, it boosts kids grades up quite a lot. There was a study in which they took participants between the age of 18-25 and split them into two different groups. The first group had to play 50 hours of a first-person shooter game like Call of Duty or Unreal Tournament. The second group had to play 50 hours of a simulator game like Sims 2. The one’s who played the action/shooting game had a 25% faster time to decide than the other group. Also…

    • 1220 Words
    • 5 Pages
    Great Essays
  • Superior Essays

    Shooters in most cases acted alone in their crimes. They usually were white males aged around 14-40 and usually committed suicide or died at the end of their sprees.(Bjelopera et al 10) Mental illness is often associated with shootings but with that said…

    • 1223 Words
    • 5 Pages
    Superior Essays
  • Superior Essays

    Video Games In Schools

    • 2345 Words
    • 10 Pages

    Video games, first introduced to the world in the 1950s very quickly spread throughout the United States and the world as a hobby, pastime, and career for many people. People of all different walks of life fell in love with the escape presented by video games and sparked the creation of a new industry with the sole purpose of entertaining anybody with the money to afford the systems that could play games. Since the humble beginnings of video games with 8-bit graphics and sounds on small…

    • 2345 Words
    • 10 Pages
    Superior Essays
  • Superior Essays

    bursts but damaging long-term concentration” (The Positive and Negative Effects of Video Games). These negative draw backs are found in every study. Other studies just help prove the two listed above. With video games having such a good impact on a person as a whole, it is best to say that those that want to disprove it will not have sufficient amount of evidence to prove their…

    • 2254 Words
    • 10 Pages
    Superior Essays
  • Improved Essays

    Analysis Of Call Of Duty

    • 1549 Words
    • 7 Pages

    That heat of the moment when someone is trying to get a kill – increases the hype of people. Call of Duty has always been at the top of the list when looking for a shooter game. Sledgehammer Games sold over 24 million copies of Advanced Warfare worldwide and a total of 252.7 million of the whole franchise itself (StatisticBrain.com). Shooter games has become widely known, from common household gaming to international gaming communities. Due to the popularity of many Call of Duty franchise, sites…

    • 1549 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    already vast game library grows, many parents are left pondering what games their children should play, and if simulated violence is healthy for the growing minds of their children. And after the most recent case of Adam Lanza the Sandy Hook school shooter, who was known to play violent video games before the incident, now more than ever are people looking for answers as to the effects simulated violence has on the brain of not just children, but all ages, as Lanza was a twenty-year-old adult…

    • 964 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    So a huge majority of video game players say Halo and Call of Duty are completely different, but they aren’t that different. Halo and Call of Duty both are first person, hold massive global tournaments, and have one of the most used online servers on console. While on the other hand they both are set in different times, they have some different game modes, and vehicle controls. Halo and Call of Duty both when online play started saw some players have great skill and decide to hold a tournament…

    • 704 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Infantry Division. The titular Big Red One. Largely a sequel to Call of Duty: Finest Hour, while Big Red One could never possibly compete with Call of Duty 2, the game was better received than Finest Hour, providing a cinematic and perfectly serviceable shooter. Treyarch's work certainly didn't go unnoticed, as they would go on to become a key part of the Call of Duty…

    • 720 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    amount of games for the entertainment. Recently, a new era of entertainment has rose from the ground and is becoming one of the most profitable businesses, which is videogames and especially Call of Duty. Call of Duty of one of the most played First Person Shooters in the gaming industry. The most impressive, being the growth of the new community. Along with Call of Duty, a new generation of gamers have come, from the squeaker to the try hard and everything that could be in the middle. The…

    • 598 Words
    • 3 Pages
    Improved Essays
  • Superior Essays

    The Video Game Culture

    • 2074 Words
    • 9 Pages

    Video games is the fastest growing form of entertainment in the world, with a global market value of $67 billion in 2010 and a predicted value of $112 billion by 2015.1 Statistically speaking 97% of American adolescent aged 12-17 years play on the computer or console video games.2 To put it into frequency, 31% of adolescents play video games every day and another 21% play games 3-5 days a week.3 My project is to conduct a research based on a particular micro culture in the context of competitive…

    • 2074 Words
    • 9 Pages
    Superior Essays
  • Page 1 2 3 4 5 6 7 8 9 50