FIFA video game series

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    Albert Einstein once said: “Creativity is intelligence having fun.” In terms of video games, its gaming screen serves as a positive benefit onto its audience due to the influences of creativity onto its audience. In order to conclude to this, first, I will demonstrate the gaming screen’s negative effects onto its audience and then, I will provide evidence that supports the positive benefit of the gaming screen. Since video games are only seen through the gaming screen, it is only fair to explore…

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    Misogyny In Video Games

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    The whole game industry must stand up against the harassment of women.” Her video blog series Tropes vs. Women in Video Games analyzes sexism in mainstream video games. Two of her most recent videos discuss women as background decoration in games. These videos, and others like it, have drawn death threats in the past. Sarkeesian has also recently appeared on Comedy Central’s news show…

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    than ninety-five percent of children from ages twelve to seventeen played video games in 2008, thus fueling an $11.7 billion domestic video game industry (procon.org). In 2008 ten of the twenty best selling video games of all time contained violence (procon.org). The argument that video games augment the behavior of juveniles is completely invalid. Psychologist Christopher Ferguson led a long term study and proved that video games had no link to youth violence (independent.co.uk). From the years…

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    spent $4.5 billion US dollars alone on video games. And it 's not just your average teenager forking out the cash to play the latest releases on the latest console. No, nowadays it is everyone from your ' little sister playing "Cooking Mama" on her DS to Grandads using their Wii Fit to stay in shape. It is true that video games have become loved widely and heartily, however, worried qualms from both parents and scientific professionals have criticized the games, on the supposed effect they…

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    on the video game controversy by major news media outlets had helped promote certain views of video games; to a degree, set a moral panic of perceived violent and sexist video games. While the narrative that certain videogames have an influence on gamers is presented by the mass media, there is still another side of the story. The gaming community is considered to be very welcoming, diverse, and inclusive, having people of different backgrounds enjoying the medium. While…

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    do these names all have in common? They are all forms of art. Like art, video games have many artistic qualities. For many years we have seen art as nothing but mere paintings, carvings, and ink work, but as technology advanced so did people’s understanding of art. People then opened up and began to accept other works such as writing, poetry, songs, graffiti, film, and architecture. Now some begin to wonder: Can video games be a work of art? Many architects, artists, journalists, poets and…

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    The year is 2015 and video games are more popular now, than ever, due to the incorporation and expansion of the online factor in gaming. This online component has transmuted casual (offline) video gamers into addicted gamers. According to Rooji et al. “Both Korean and western researchers report specifically that Massive Multiplayer Online Role Playing Games (MMORPGs) are the main culprits in cases of online video game addiction” (205). These massive multiplayer games are essentially a…

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    Little Big Planet is a game unlike any other. It is a game that will draw you into its placid, little world, and keep you playing until you haven’t realized that hours have gone by. It has many quirks, twists, and turns, and will keep you and your friends laughing and having fun until the very end. The Good • Extremely creative and not like any other game • Very customizable • Beautiful graphics and gaming scenery • Entertaining game play • Great background story The Bad • Occasionally…

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    Game Violence Children are playing too many video games, and unfortunately the majority of these games contain some kind of violence. This problem began in the 90’s as video games became more popular, but the first game to include some type of violence was Death Race (NCAC). According to a survey conducted by the Kaiser Family Foundation, which focus on major health issues in the U.S, children from ages 8-18 spend an average of 7 ½ hours on entertainment media a week. Video game violence has…

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    Get Your Head(phones) in the Game It’s a Friday night. You’re in the living room with your friends, sitting on the couch, watching TV. On the screen are two teams competing against each other. They all have on bright, unique uniforms, and are in the middle of a filled, loud, brightly lit stadium. But they’re on a stage. And they’re sitting down, each in front of their own monitors. This is the world of competitive video gaming. This profession is commonly known as ‘eSports’, but I would argue…

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