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    Video Game Design Essay

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    programs or even making video games for computers.…

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    Violent video games have been entertaining children and adults of all ages for some time now. These violent games have been taking over the video game industry by storm. You rarely see any of the classics such as “Super Mario”, or “Sonic the Hedgehog” in stores. That’s because most of the customers are going for the cooler and more violent video games, such as “Call of Duty”, or “Mortal Kombat”. Which some parents and other adults are not liking the idea of their children playing this type of…

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    teenager for committing theft in a virtual game. Even though it was a very straightforward trial, it quickly turned heated when questioning whether or not it was correct to trial him. Also, more important, it makes us ask ourselves, are actions in a game a proof of a person’s ethical values and beliefs? Weiss states that putting someone on trial for virtual theft is not only incorrect but also dangerous. Just because someone committed a lot of crimes in a game, it means he will commit these…

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    for personality development as all the information teenagers gain during that time have a strong influence on their future behavior. Today teenagers spend almost all of their time surfing the web, watching movies, listening to music, and playing video games. However the media content has changed extensively, and the amount of violent elements is rising year by year. Psychologists all over the world explore the influence of violent media on teenagers’ behavior admitting the possible serious…

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    media source e.g video games, television, films, literature, comic books and radio. Media play an important role in the building any society. Media has changed the societies of world so we can’t ignore its importance and impacts. On the other hand media also have some negative impacts on societies. Mostly youth are effecting by media. Media create violence in societies by showing violent behaviors to the public through its various program e.g. television crime shows, video games and music etc.…

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    It is often said that teenagers begin discovering themselves in high school, but I did the opposite- I lost myself. The source of my pleasure and delight shifted from books to parties, writing to boys, and video-games to my social life. Something within me desperately craved to be normal- to no longer be the girl that gets harassed and ostracized for being an “appalling nerd” and because of this, vital aspects of my personality began to change and I morphed into an entirely different person.…

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    Argumentative Summary

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    Introduction The debate whether or not violent video games cultivate violent behavior has been an issue since there has been a rise in school shootings in North America. This article will be providing a summary of an empirical study conducted by Christopher J. Ferguson and Stephanie M. Rueda regarding developmental issues arisen from violent video games. The article The Hitman Study: Violent Video Game Exposure Effects of Aggressive focuses on the concept of the social learning theory and the…

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    technologies like VR glasses and Nintendo Virtual Boy, a frustrated Luckey started working on his version of the VR device in his parent’s garage. He developed a series of prototypes before launching his 6th generation of the headset in 2011, which he named ‘The Rift’. Right up till…

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    Video Game Industry

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    Sony Computer Entertainment, Inc. is a Japanese multinational video game company specializing in a variety of areas in the video game industry, and is a wholly owned subsidiary and part of the Consumer Products & Services Group of Sony. The company was established on November 16, 1993 in Tokyo, Japan, prior to the launch of the original PlayStation video game system. Company’s Products: PlayStation 4, PlayStation Vita, PlayStation Portable. Market Volume: In recent years , A quick development of…

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    television shows, social media applications for smart phones, and video games are taking over much of the time people spend daily. There always seems to be the next bigger and better thing. This leaves people with a desire to obtain these things to be a part of what everyone else is doing. Society has painted a picture of “exclusiveness” when you have the latest smart phones, social media applications, televisions, or video games. If we all hunger for acceptance and purpose, than we are all…

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