FIFA video game series

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    eating pixilated dots, video games have been under scrutiny by adults over the world. Parents proclaim that video games are detrimental to their children’s education, and that they are getting addicted to these games; while society illustrates games as a leading cause of childhood obesity, and places the blame of juvenile crimes on video games. However, hundreds of studies show that these accusations are completely false. To begin with, parents love to indict video games as the source of their…

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    Violent Video Games on Children Video games have appeared and become popular since the 1970s. Since then, it has become a form of entertainment across the world. It was firstly designed for the purpose of creating a visual entertainment, where people could do anything as they want as the video games allow them to. That way, people can get entertained and relax after a tired day of working and school. The popular video games which we could probably know such as Tetris, Mario, these games were…

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    Femininity In Video Games

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    Alike the representation of the LGBT community, the representation of femininity in video games can also picture individuals and/or groups in a negative way which influences the way of which members in society view them. Femininity in video games has been more apparent due to the rise of the feminist ideology and the third wave movement. Furthermore, feminine characters are usually portrayed in weaker roles and are more often than not sexualised and objectified. Therefore, this representation…

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    Their Peers Also Play Violent Video Games? A Canadian National Study." Journal Of School Violence 12.4 (2013): 297-318. Education Source. Web. 27 Oct. 2016. Video games provide a variety of experiences for people of all ages. Games can be played on various platforms including the computer, hand held games, and gaming consoles. Children and adolescence can be exposed to violent content through video games and it may affect the way they behave. Playing violent video games regularly can increase…

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    in a very adverse way. Video games today can be used for fun and entertainment, but can also have negative effects on the lives of people all around. To play it here or there a few times a week is okay, but when it starts to become an obsession and an everyday thing is when it becomes unhealthy. It’s very easy for kids and adults to get hooked to the game plots and fantasy worlds. It soon starts to become an addiction playing the latest and oldest games known using the games as a get away from…

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    competitions such as the World Series, the Super Bowl, and the NBA Finals, often competing for prize pools of millions of dollars. Little to everyone 's knowledge, this is also an industry that has existed since the 1970s and has silently been on the rise through decades. This boasting industry that has been exploding within the past several years is the eSports industry. There are many, many people, especially in today 's society, that will argue that video games are nothing but a waste of time…

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    Video games and juvenile delinquency Student’s name University affiliation Video games and juvenile delinquency Over the years, there has been a sharp increase in juvenile delinquency witnessed across all parts of the world, especially in first world nations. These crimes mostly involve the use of guns and aggressiveness. This has prompted research into the possible causes of these events, with various studies suggesting that there may be an association between media violence,…

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    Nothing is perfect and video games are no exceptional. Most of gamers are known as shut-ins, nerds, living in a basement, and anti-social. While for some gamer it can be true, but person does not have to be gamer to fit stereotype of gamers. There are plenty shut-ins who just wants…

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    Are Violent Video Games Necessarily Bad for Children? Brookdale Community College PSYC-208 Life Span Development Joseph Marrazzo Some may believe a mature rated video game may be a negative influence on a child. Majority of the United States video game stores do not sell mature rated video games to children below the age of eighteen. For some families they may find this relatively inconvenient, and others may absolutely agree with this policy. Families that find this action so-called…

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    The History of Video Games and the Impact on Our Society from 1950-2000 Video games have had a large impact on our society over the decades. It has become one of the most popular interactive mediums in recent human history. Many people either have a home console or computer that they play video games on in their leisure time. The global video game industry today is now worth $99.6 billion, and is projected to be worth $118.6 billion by 2019 . How have video games become this popular? What…

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