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    principles of software engineering in The Mythical Man-Month. Brooks writes about common problems faced by software engineers and how the principles are applied. While elaborating on common problems encountered Brooks goes into specific details about systems that are antiquated due to advances in technology. However it is clear that the principles are still applicable to modern software engineering. The simile of the tar pit is an accurate portrayal of current endeavors attempted by ambitious…

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    Task 2 (M1) Relook at this criteria – Show examples Discuss the importance of quality of code. There are many reasons why code quality is important to have when you’re creating a program one of these reasons are to make it easier to read and appeal to a wide audience this can be done not only by separating coding and indenting it, but also by adding comments to your coding with descriptive text about what the certain piece is doing, as well as this giving specific names to certain tools used in…

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    Ankita Kakalasaria Mini Research 3 ENMG 650-Project Management Agile program management deals with managing a project which involves less number of members and has a cross functionality between the teams. It is focused on delivering the products iteratively. Iterative method is used in scenarios were the requirements of the project is not clearly defined by the user i.e. the user is not sure of the end product. This methodology gives the user a freedom to review the product constantly and make…

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    Topic: “Comparison between waterfall Model and incremental Model” Abstract: This paper is about the comparison between two software models name waterfall model and incremental model. It provides framework which describe the similarities and differences among these two models of software development (waterfall and incremental model). So the main objective of this research paper is to represent these models and make comparison and shows the defects and features of these two models as well. Basic…

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    Abstract— improving performance of software, sites and services is a holy grail of software industry. A new approach for implementation of Poka-Yoke method in software performance engineering is proposed. Poka-Yoke is a mistake proofing technique used in product design. The effectiveness of Poka-Yoke in software development was evaluated using two case studies: product redesign mini-project given to six groups of students and a survey of online services in the software industry. Both…

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    3- IT and Business managers should work together for removing any communication obstacles to have a successful communication going. (Gartenstein, 2012). By having a weekly meetings which will strengthen the communication more . 4- Interpersonal interaction between the IT and business departments should be improved in the meetings, as most of the time the business team feel that they are lost as then don’t understand the technical points, this can be achieved by train the IT team to improve…

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    8 BEST PRACTICES TO FOLLOW IN AGILE METHODOLOGY From the late 1990’s, the software development sector experienced an upsurge in demand, as the world’s markets evolved to a more tech-oriented scope to their businesses. With a greater requirement for software development by companies targeting to increase delivery, value, and quality of output, a set of principles were constructed specifically for this purpose. These principles are collectively known as agile methodology, and they focus primarily…

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    Waterfall approach was first SDLC Model to be used widely in Software Engineering to ensure the project success. In The Waterfall approach the whole software development and divided into separate phases. In Waterfall typically, model, the outcome of one phase acts as the input for the next phase sequentially. Following is a diagram representation of different phases of waterfall model. Waterfall Model Application Every software developed is different suitable of SDLC approach to…

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    the abstract representation of the data flows, inputs and outputs of the system architecture. It involves the physical design that represents the actual inputs and outputs of the system architecture. 5.1 Methodology used for System Development Software Development Life Cycle (SDLC) is the process of transforming the feasible…

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    1. Introduction Usability and responsiveness is crucial in software design. According to ISO 9241-210, usability is the “degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use” [1]. In particular, the software interface should promote learnability, understandability, and operability [2]. Responsiveness corresponds to the amount of time required to complete an action after the user…

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