Doom

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    wrong direction. As Jim Collins described, the flywheel is really huge and heavy, so it cannot be stopped by several people even though they know the wheel is rolling toward a cliff. This is different with the doom loop that the author mentioned about as an alternative to the flywheel. The doom loop shows a typical vicious circle that starts from disappointing results, leads to the reaction without understanding and setting a new direction without any accumulated momentum, and finally, arrives…

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    Micah is judgment. Judgment is coming, just as it has already come. Micah quickly draws this connection, reminding the reader that "sin brings judgment." However, the judgment displayed in the Book of Doom, particularly Micah 3, is not final. Rather, according to Anderson and Freedman, "the Book of Doom has at its centerpiece a clear expression of this ultimate hope." It seems that Micah orchestrates the book's first three chapters so that the extremity and consistency expose just how great…

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    help us to help others, be courageous and that their is always something we can do to help and we are not powerless and we can make a change. In the stories ¨Into the Maze of Doom¨ and ¨What's With These Guys¨ they taught me Superheros help us to help others and save lives. One way I found was on pg.14 of ¨Into the Maze of Doom¨ that specifically stated ¨You can't change my mind, it´s my duty to save our people.¨ Another quote I found from ¨What's With These Guys¨ on pg.18 stated ¨They risk…

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    The Landlady

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    When something looks to good to be true, it probably is. There are many wonderful Pubs and Bed and Breakfasts in Bath, England, except for one particular Bed and Breakfast run by a strange landlady. One unlucky traveler named Billy Weaver meets his doom when he can’t connect the dots. Therefore, Billy is an eager, charming, and ignorant character in “The Landlady” by Roald Dahl. To start, Billy is an eager character, and wants to start his new job as soon as possible. He’s excited and ready,…

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    While reading gothic literature, there are many horrifying elements that lead to a sense of doom. In the novel, And Then There Were None, and the short story, “The Bottomless Grave,” there is a sense of inhumanity that leads to a sense of doom. . Both stories have inhumane events and the killer in each story manipulates the characters into actually killing the victims. In addition, these pieces of writing have some differences. In And Then There Were None, the killer had a reason for killing…

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    Montresor's Conversations

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    The conversations which take place throughout the entire story between the two main characters reveals a lot about Montresor plan. There are points in the story where the characters comments show more to the reader than they initially appear to. One place where this occurs is when Mr. Montresor first confronts Fortunato. He encounters Fortunato in the middle of the carnival and he tells his “friend” that he has just came by some Amontillado, a rare fine wine. He tricks Fortunato into following…

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    With innovation even in its early stages, the original DOOM video game is one of the most renowned video games of all times for being the first to implement one of if not the most popular video game styles, the first person shooter. This style has become a staple, but not a requirement, in the genre of dystopian science fiction in video games many gamers know and love today.(DOOM, 1993) Franchises that followed in DOOM’s footsteps include the Half Life series, which follows a scientist named…

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    nature of games, death has served as a failure-state for thousands of games, from Mortal Combat to Pac Man. The question is, how do games use death, beyond that of a failure state? To examine, we’ll see an extremely common method seen in FPS’s, such as Doom or Wolfenstein the New Order, a newer method in Dark Souls, and one of the earliest methods of dealing with death through a more modern title, FTL: Faster than Light. To begin with, we’ll start with an examination of what a videogame is: A…

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    Stories have the power to share a message to their audience or explain the reasons why we personally see or think the things we do. Storytellers through myths or through the creation of fictional stories can show that humanity shares many of the same basic struggles and the curiosities to some of life’s greatest mysteries, such as good or evil. In both the biblical myths in Genesis and the fictional world of Tolkien’s Silmarillion there are parallels can be seen between them as individuals…

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    viewpoint of the player instead of the entire surrounding area. In 1993, after the great success of their first true FPS action game, the id Software released the much-anticipated action game named Doom. The Doom engine’s main selling point was its relatively realistic 3D Graphics and sound effects. Doom represented a technological leap from Wolfenstein 3D engine which was flat in terms of…

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