Digital video

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    Negative effects of Video gaming Introduction Video games have become one of the most common forms of entertainment over the recent past. This has been enabled by the advancement in technology and increased use of computer as well as digital technology(McLean& Griffiths, 2013). There are many video games created and distributed all over the world through the internet or media that enables many people to play them over computers and other enabled gadgets such as mobile phones. People of…

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    Samsung Galaxy S5 Case Study

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    Samsung galaxy S5 is the new android smartphone under the S series produced by Samsung electronics. It is an improved version also known as immediate successor of the previous product, S4. After much anticipation, S5 was first revealed on 24 February 2014 in Spain at the Mobile World Congress event before the official release on 11 April 2014 to over 150 countries in total. S5 to date is one of Samsung’s best smartphone with many consumers agreeing with positive reviews towards its high…

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    Importance Of Video Games

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    right path and enjoy life and not worry about school. As weird as this may sound, collecting video games is one of my hobbies and I really enjoy doing it. Currently, I have over 500 video games and each one of them has a story in which how I was able to get ahold of it. The most memorable ones are probably the games that came from Limited Run Games. Limited Run Games is a company in which they bring digital video games in a physical version and sell them in a limited quantity. Out of the 17…

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    Session Battle: Which One is Better? The GoPro Hero 5 Black and the GoPro Hero 5 Session are now released in the market. Shutterbugs are now comparing the two gadgets. Why are people crazy with the GoPro? Why is it different from conventional digital cameras? People love the GoPro camera because of its versatility. First, it can be mounted anywhere. It can take shots from a first person’s perspective and from their vantage points. GoPros are perfect for water diving, bungee jumping, and sky…

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    Evolution Of Video Games

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    Starting Video games have been around for quite a while. Video games have been around since the early 1970s. According to the article, How video game systems work, the first commercial arcade video game, Computer Space by Nutting Associates, was introduced in 1971. Although video games date way back, the Atari introduced Pong to the arcades. Nolan Bushnell founded Atari Inc. Nolan is described as the father of the videogame industry. The game pong first introduced by Nolan’s company Atari,…

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    new vice facing education is video games. Clinical Psychologist Dr. Brent Conrad, wrote in Tech Addiction magazine, “in a typical day, children consume just over three hours of media (computer, video games, cell phones, etc.) while reading less than 20 minutes per day.” With the apparent overuse of video games, many believe that the use of video games in the classroom is irresponsible. Although these figures are staggering, video games have a place in the classroom. Video games can increase…

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    moved into our classrooms too and they are there to stay. Gershenfeld (2014) describes gamification as “applying the principles of game design to solve real-world challenges” (p. 55). There is no doubt that applying technology and the principles of video gaming for educational…

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    Essay The truth behind video games. "If our lives are already written, it would take a courageous man to change the script." Alan Wake, Video game character. Video games takes us to different amazing worlds as we live and see life form the game characters prospective, on the same day I can kill the entire earth population on video game and save the planet earth from alien invasion on a different game. The only limit on video games industry is human imagination. Moreover, Video games forms our…

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    As said in the article “Gender and Video Games: How is gender generally represented in various genres of video games?” the author states, “In these kinds of games, women are dressed in provocative clothing and are created to serve males as an aid or even as a sexual object. As an example, Grand Theft Auto III Vice City allows the player’s character to have sex with a prostitute, afterward kill her, and from this act get a health bonus” (Kondrat 172). Sometimes, when we hear these things we write…

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    The video production industry has been a constantly growing market over the years with a total revenue of $43 billion in 2016 cite{ibisvideo}. However, this business has changed drastically in recent years with advances in technology and digital media. The availability of cheaper equipment, free editing software and pool of online information available on the subject matter, has transformed this industry completely. In order to be successful in this fast growing but changing industry, it takes…

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