Cyberpunk

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  • Biological Themes In The Neuromancer

    We are as human in the 21st century enjoy significant advancement in technology and culture compare to the last century. One of our newest exploitation is the venturing into artificial intelligence, also known as AI. From the Siri on IPhone to the Cortana of window phone, we are toying with the concept of putting AI into our daily interaction. It's an exciting idea. But little known to us, the idea of AI has been around for a long time. It exists in movies, video games, books, and magazines. One of the most notable science fiction book about AI is the Neuromancer. The book tells us the story about the struggle between two AIs, the Neuromancer and the Wintermute, and the antagonist, Case, who a human got caught in the middle. We will exam the reasons and causes of how and why the struggle between those two AIs unfold and our questions of AI ability to act on its own with human ethic and compassion. From the science fiction novel "Neuromancer" by William Gibson in 1984, the author digitalized the world in his book and told the story by the third point of view using Henry Dorsett Case. The case, a console cowboy, was able to jack into cyberspace using a port in his head. This is really the same as a hacker in the Internet world today. Apparently, Case lost his ability to hack into cyberspace after he made a mistake to his client. Also, this was the time of Wintermute, an AI system built by the Tessier-Ashpool company, started to manipulate him in its grand plan for the purpose…

    Words: 1420 - Pages: 6
  • Personal Narrative: It's Time To Save The World

    Beep. Beep. Beep. The alarm next to my bed sounded. Looking up, the clock read 6:00. Time to wake up. Time to save the world. I might not look like much. Average height, average build, and an unmemorable face. None of that matters in the Matrix though. In the Matrix, you can be anything. In the Matrix, I am the most elite hacker in the world. Hacking isn 't like what it used to be. Used to be AI sat there covered in their ice and all you had to do was run a program to break through without…

    Words: 889 - Pages: 4
  • Cyberpunk And Its Influence On Today's Generation

    Cyberpunk There is much controversy on the topic of whether or not technology hinders today’s generation and the influences it has on our future. Cyberpunk is a subgenre of science fiction in a future setting, prominent for its focus on "high tech and low life". Generally centered on a conflict among artificial intelligences or a mega corporation, cyberpunk does a great job of taking the technology resources we have now and heightening them but not too much to where it doesn’t seem tangible. The…

    Words: 1098 - Pages: 5
  • Analysis Of William Gibson's Neuromancer

    William Gibson is an American-Canadian writer who has had a very successful career. Gibson has built an impressive list of accolades including creating a science-fiction subgenre known as cyberpunk, creating the term cyberspace, and being the first author to win the science fiction “triple crown”--the Nebula Award, the Philip K. Dick Award, and the Hugo Award. What’s even more impressive is the fact that Gibson was able to accomplish all of this with one novel, Neuromancer. Published in 1984,…

    Words: 1266 - Pages: 6
  • Technology In Blade Runner

    within the terms – theoretical, historical and aesthetic – of ‘science fiction cinema’? The science fiction genre is difficult to define within a set of conventions. However, through various subgenres and from exploring theoretic ideas, it is evident that Ridley Scott’s Blade Runner (1982) fits into the umbrella term of science fiction. The advanced technology of a futuristic society is presented through the creation of the Nexus 6 replicants. Additionally, the vast progression of technology…

    Words: 1667 - Pages: 7
  • Reality In Morpheus's The Allegory Of The Cave

    no life” (18).The cyberpunk counterculture began as a result of people becoming more aware of these hegemonic powers. By looking at allegorical representations of issues faced in society I will argue that both The Wachowski’s The Matrix (1999) and Lauren Beukes’ Moxyland (2008) critique the idea of hegemonic cultural imperial states defining reality and normality in the societies they dominate. The Matrix shows that this imposed reality can be renegotiated and people are able to escape the…

    Words: 2172 - Pages: 9
  • Science Fiction As A Literary Genre

    At the rapid pace at which modern life is moving, this might well be considered the Agnus Dei of the twenty-first century. The connotation of being human has been diversified, and the term now extends beyond its earlier implications. Supplicating this trend towards expansion of the human into variations which are often coalesced with contradictions, science fiction as a literary genre gives impetus to this thought and gives a platform to ideas and new perspectives to take shape unrestricted by…

    Words: 5317 - Pages: 22
  • Tron Legacy Analysis

    Allowing for the virtual world to become our reality, is also seen in the sci-fi thrilling movie, Tron: Legacy (2010). Tron: Legacy, is the remade version of Tron, originally released in 1982, just one year before Videodrome. Though Tron: Legacy carries a completely different plot than Videodrome, the cyberpunk themes seen in the film are repeated, though not all. Tron tells the story of a young man named Sam Flynn whose father, former CEO of ENCOM (a large and global video game corporation) who…

    Words: 419 - Pages: 2
  • Film Analysis: The Matrix

    Research Essay The Matrix is a 1999 science fiction film about the artificial intelligence computers enslaving mankind. The movie portrayed a cyberpunk, dystopian universe in which machines took over the whole of humanity and incarcerated them in a computer program known as the Matrix. The film displayed a constant battle between machines and humans. The Matrix became a popular film that was thought-provoking and full of ambiguities about the virtual world in computers and reality. The…

    Words: 1393 - Pages: 6
  • The Girl Who Was Plugged In Analysis

    In James Tiptree, Jr.’s “The Girl Who Was Plugged In” as well as Greg Egan’s “Learning To Be Me,” the ways in which identity can change along with the how bodies are perceived or not are emphasized. The contrast between the two stories lies in their differences as sub-genres, as Tiptree writes about feminist science fiction and Egan focuses on cyberpunk. Even the ways in which the two main characters are developed in relation to their bodies seem completely unrelated, and yet by comparing them,…

    Words: 811 - Pages: 4
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