Computer role-playing game

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    section{Introduction} It has been shown that the use of computer in teaching and learning has changed the learning experience dramatically. With the evolution of the educational technology, computer-assisted teaching has huge impact on the learning style and the role of teacher and students. More researchers arm to construct a system which can provide education with higher quality. As a result of applying the principle of artificial intelligence(AI), intelligent tutoring system(ITS) has…

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    Effects Of Media Savagery

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    in a television show, or losing in a video game can be classified as aggressive to a young child. In class we discussed conditioning. This basically means if one reward aggressive behavior it can lead to more aggressive behavior. Does the repetitive actions of killing and seeing blood in the media condition children to repeat actions of violence in the real world? Maybe. In that case, children can think it is tolerable to copy what heroes do in video games or movies to solve problems related to…

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    E: Non-Violent Video Games

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    Although gaming with friends and going to conventions can be fun, staying at home and playing games with family brings enjoyment too. Seeing mother and father’s reactions to a game can cause children to laugh and have fun. Now that board games and puzzles have been made obsolete, video games were bound to target family fun. Many games have been created specifically for families to enjoy. One way to tell if a game is appropriate for family fun would involve looking at the game’s rating. The…

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    Digital Literacy

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    plays an important role in higher education. Digital curation is an essential requirement for optimally functioning in a modern media environment. Further the researcher urges to blend informal and formal learning as curation helps in compiling the relevant information. Frydenberg, M. (2015) aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching…

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    INTRODUCTION Interactive learning is a learning system that combines together the effect of social networking and urban computing within the same curriculum. Interactive learning has become dominant from a round 2000 and this is due to the increase in the number of people involved in the digital technology and virtual communication. It is a system where the boundary between the educator and the learner means completely nothing and the educators can no longer be regarded as the keeper of…

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    Evolution Of Video Games

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    Starting Video games have been around for quite a while. Video games have been around since the early 1970s. According to the article, How video game systems work, the first commercial arcade video game, Computer Space by Nutting Associates, was introduced in 1971. Although video games date way back, the Atari introduced Pong to the arcades. Nolan Bushnell founded Atari Inc. Nolan is described as the father of the videogame industry. The game pong first introduced by Nolan’s company Atari,…

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    violent video games can increase aggressive behavior among children? A boy is playing Grand Theft Auto V while his mother walks in the room and asks him to do her a favor for her but he ignores. His mother cries for him to at least acknowledge her but his mind and soul had entered the virtual world of gaming and won’t come back to the real world. In this generation, majority of children and teenagers play video games. Teens majority like to play the violent games but one part of the game may…

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    field of brain–computer interfacing (BCI) may develop useful technologies, with a major positive impact on individuals and society as a whole. Meanwhile, the development of BCI presents significant ethical and legal challenges. Brain Computer Interfaces (BCIs) have attracted much attention recently, triggered by new scientific progress in understanding brain function and by impressive applications. A Brain Computer Interface (BCI) is a computer device that helps a person operates a computer by…

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    Every morning, thousands of people across the world wake up and immediately grab their phones. Some do it to silence an alarm, some check their social media accounts, and others immediately resume where they left off last night with their favorite game. Even though all of these people are doing different things, they all share one thing in common: they are only able to do what they are doing because of software developers. Software developers are people who design and program software that makes…

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    Research on video game culture has highlighted its social nature as Hand and Moore (2006) have argued for the consideration of video gamers as a ‘community’, while it has been traditionally suggested that gaming is an ‘anti-social’ activity, ethnographic research suggests that gaming is formed in the context of existing social and cultural networks, friendships as well as relationships (Rutter & Bryce, 2006). Hand and Moore’s (2006) concept or ‘enunciative production’ relies on the formulation…

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